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Brand | Acclaim |
---|---|
Model | TUROK EVOLUTION |
Category | Video Game |
Language | English |
Information regarding the risk of seizures from flashing lights and patterns.
Guidance on preventing screen burn-in from static game images.
Details on the standard button mappings for first-person and flight controls.
Information displayed during first-person shooter gameplay, including health.
Guidance on combat mechanics, weapon usage, and taking cover.
Controls for piloting the flying Quetzalcoatlus during missions.
Upgraded bow with special arrows and a two-stage sniper zoom.
Allows loading up to four Shotgun Shells for increased power.
Explosives excellent for entrenched enemies, can stick to surfaces.
Fires air-compressed darts silently; usable underwater.
Upgrade for Flechette Gun, firing 20mm barrels for high damage.
Remote-controlled device for ambushes or clearing positions.
Fires a large rocket surrounded by smaller swarming rockets.
Fires 5 lethal homing projectiles at a single enemy.
Fires atomic energy to vaporize enemies within blast radius.
Fires a blast of superheated energy at enemies.
Allows Plasma Cannon to fire homing projectiles at multiple enemies.
Plasma Cannon fires a burst that arcs from one enemy to the next.
Fires a shot that sends enemies flying backwards.
Captures enemies in a beam, allowing them to be slammed.
Creates a shock ring to send nearby enemies flying.
Acts as a grenade or creates a matter anomaly to suck enemies.
Arrows with an explosive charge that detonates on impact.
Arrows carrying poison to incapacitate large enemies.
Upgrade for rocket launcher to kill all creatures in a room.
Renders the player practically invisible for a short period.
Armor that blocks half damage and fires the other half back.