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ATI Technologies Radeon 9600 PRO User Manual

ATI Technologies Radeon 9600 PRO
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Radeon® 9600 PRO
PC & Mac Edition
Users Guide
P/N 137-40864-10
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ATI Technologies Radeon 9600 PRO Specifications

General IconGeneral
GPURadeon 9600 PRO
ManufacturerATI Technologies
Release Date2003
GPU ArchitectureR300
GPU CodenameRV350
Process Technology130 nm
Core Clock Speed400 MHz
Memory Size128 MB
Memory TypeDDR
Memory Clock Speed600 MHz
Memory Bus Width128 bit
Memory Bandwidth9.6 GB/s
DirectX Support9.0
OpenGL Support2.0
Pixel Pipelines4
Shader Model2.0
Pixel Shader Version2.0
Vertex Shader Version2.0
InterfaceAGP 8x
Max Resolution2048 x 1536
Multi-GPU SupportNo
Vertex Units2
Texture Units4
ROPs4

Summary

Introduction

System Requirements

Lists hardware, operating system, and monitor requirements for the graphics card.

External Connections

Details the available DVI output ports on the graphics card.

Related Documentation

Information on README files and direct help within ATI Displays.

Multimedia Features

Highlights capabilities for 2D/3D graphics and video playback.

Viewing 3D Graphics

Lists advanced 3D graphics capabilities and features.

TV Out Support

Explains support for TV Out using an adapter.

ATI Displays Control Panel

Open the ATI Displays Control Panel

Instructions on how to launch the ATI Displays control panel software.

Display Info Dialog

Shows current display settings for the display.

Profile Dialog

Presents information on the graphics card and driver installed.

Support Dialog

Provides a link to ATI Technologies' web site.

Advanced Display Options

Offers advanced functionality and control over the display.

VersaVision™ Tab

Allows display rotation using hardware acceleration.

Display Scaling

Controls display output size without affecting desktop resolution.

Display Control Tab

Configures advanced display settings like single display operation and hot plug detection.

Advanced DFP Tab

Settings for Digital Flat Panels, including scaler and frequency reduction.

3D OpenGL® Overrides

Allows overriding OpenGL graphics options for specific applications.

Add an Application Profile

Steps to add an application to the Application Profile list.

Select or Create a Preset

How to select or create custom OpenGL presets.

Enabling Mac2TV™

Explains how to enable TV output features.

Set Up Tab

Configures TV output standards (NTSC/PAL) and options.

Optimizing Mac2TV™

How to optimize TV display by adjusting video out preferences.

Controls Tab

Adjusts sharpness, anti-flicker, brightness, contrast, hue, and saturation.

Ratio/Size Tab

Adjusts aspect ratio, overscan, and display position for TV output.

ATI Displays Preferences

Configures control panel startup, window behavior, and exit options.

ATI Displays Help

Accesses additional information within the ATI Displays control panel.

Using DVD and QuickTime® Playback

Explains how to use the card for accelerated DVD and QuickTime playback.

Specifications

Video Mode Table

Lists supported display resolutions and maximum refresh rates.

Digital Flat Panel Support

Details supported resolutions and example products for DVI connections.

Reference

Product Registration

Instructions on how to register the product with ATI.

Customer Care Options

Details contact methods, availability, language, and access for customer support.

Compliance Information

FCC Compliance Information

Details FCC rules and conditions for product operation.

Industry Canada Compliance Statement

States compliance with Canadian ICES-003 standards.

WEEE Directive Compliance

Information regarding Waste Electrical and Electronic Equipment compliance.

Glossary

2D

Defines "two dimensional" graphics and applications.

3D

Defines "three dimensional" graphics and modeling.

ADC

Defines "Apple Display Connector" and its function.

Alpha Blending

Explains alpha blending for transparency effects in 3D graphics.

Anisotropic Filtering

Technique preserving surface details at a distance using texture maps.

Anti-aliasing

Method for smoothing jagged edges of curved objects.

Aspect Ratio

Proportions of a display, expressed as width-to-height ratio.

Back Buffer

Offscreen memory used for smooth video and graphics acceleration.

Bilinear Filtering

Filtering method reducing blockiness when zooming into 3D surfaces.

Bit Depth

Number of bits per pixel determining color information capacity.

Bitmap

Graphic or character representation composed of individual pixels.

Brightness

Amount of white or black applied to colors, affecting perceived lightness.

Buffer

Portions of on-board video memory used for display and rendering.

Charisma Engine™ II

ATI's programmable Vertex Shader pipeline for 3D effects.

Color Component

Red, Green, and Blue components combining to determine pixel color.

Color Correction

Adjusts discrepancies between real color value and screen display.

Color Curve

Represents intensity values for color components for display mapping.

CRT

Acronym for "cathode ray tube", a display technology component.

Dithering

Graphics technique mixing adjacent colors for smooth transitions.

Dual-Link DVI

DVI connection transmitting twice the pixel data for higher resolutions.

Dot pitch

Specifies monitor display sharpness based on sub-pixel distance.

DVI

Acronym for "Digital Video Interface", a standard video connection.

Flat Shading

Lighting technique shading polygons based on light source and angle.

Fog

Term for blending objects with a fixed color to show distance.

Frame Buffer

Video memory buffer storing the image being displayed.

Frames Per Second

Rate at which the graphic processor renders new screens per second.

Gamma

Correction applied to display for gradual brightness changes.

Gouraud Shading

Shading method producing smooth lighting effects on 3D objects.

Hue

Specific color within the visible spectrum, defined by dominant wavelength.

HyperZ™

Decreases frame buffer information for better resolutions and 3D acceleration.

Keyframe Interpolation

Animation technique where start/end points (keyframes) are picked for smooth transitions.

KTX Buffer Region Extension

Optimizes storage of buffer regions for rapidly changing 3D data.

Lighting

Refers to aspects and quality of the virtual light source in 3D graphics.

Mipmapping

Simulates decreasing detail in distant objects using lower resolution texture maps.

NTSC

Analog television signal standard used in Americas (except Brazil) and Japan.

Offscreen Memory

Memory area used to preload images for quick drawing to the screen.

OpenGL®

Industry standard for cross-platform 3D graphics development.

PAL

Video broadcast standard used in much of Europe and Asia.

Pipeline

Refers to arithmetic units available for rendering output on a display.

Pixel

The smallest indivisible unit of a digital image, representing a single color dot.

Pixel Tapestry™ II

ATI technology using parallel pipelines for advanced texturing.

Refresh Rate

Rate at which a monitor redraws the screen from top to bottom.

Rendering

Final drawing stages where 2D image is derived from 3D descriptions.

Resolution

Number of pixels depicted on screen, specified by horizontal rows and vertical columns.

Saturation

Intensity of a specific hue (color), vivid vs. grey.

Shadow Mask

Metal plate in CRT monitors focusing electron beams for image display.

SmartShader™

ATI's shader technology for custom transform and lighting effects.

SmoothVision™

ATI technology supporting high-quality anti-aliasing modes for 3D graphics.

Specular Highlight

Bright, intense light reflection from a 3D surface, indicating surface properties.

Texel

3D equivalent of a pixel, describing the base unit of a 3D object's surface.

Transition Minimized Differential Signaling (TMDS)

Technology reducing EMI and improving digital signals for flat panel displays.

Trilinear Filtering

Sampling method producing realistic 3D objects by averaging mipmap levels.

VersaVision™

ATI technology enabling accelerated display rotation and scaling.

Vertex Shader

Graphics processing function manipulating vertex data for realistic 3D effects.

VGA Connector

Common analog video connector, also refers to 640x480 resolution mode.

Z-buffer

Video memory tracking onscreen elements and their visibility in 3D images.

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