R5911443 /02 UDM52
• To enter the value as a direct number, press OK, input the digit(s), and then press OK again to execute and
exit cursor mode e.g. OK 79 OK.
Within an input field, use the * button as backspace button to remove an entered digit. Use the # button to
enter a dot (.).
Changes to values are implemented dynamically.
To enter values with the local keyboard, use the arrow keys to select the first digit, press OK. Select the
second digit and press OK. Continue until all digits are entered. Close the action by selecting the enter (↵)
button and press OK. Select the backspace button and press OK to remove the last entered digit.
Menu memory
The OSD menu remembers the last selected sub-item as long as the projector is running. The menu memory
is reset when restarting the projector from standby.
5.3 Test Patterns
How to use test patterns
1. In the main menu, select Test Patterns.
or
Push the Test Patterns button on the RC.
Image 5-5: Main menu, Test Patterns
2. In the Test Patterns menu, select either Internal, or Output test patterns.
3. In the chosen submenu, select the desired test pattern from the list.
You can select one of the following Internal test patterns:
• Color bars
• Checker board
• Blue / Green / Red / White
• Convergence
• Focus
• Aspect
• Scheimpflug White / Green
• Cross hatch
• Monoscope
• 3D Stereo
You can select one of the following Output test patterns:
• Blemish zone
• Checkerboard
• Color bars
• Convergence
• FIP
• Full screen black / white / blue / green / red / cyan / magenta / yellow
• Grid
• Horizontal Ramp
• Vertical Ramp
• MTF
GUI – Introduction