The Fishsinger’s Daughter
22
Magic World Quick-Start
D: Maegth’s Room and the fire elemental. The
fireplace with the elemental is across the room
from the trapdoor.
C: Orc’s day room. During the day the orcs hide
in here to avoid the sun. Being orcs, they have
contaminated the well.
The Orcs
Aeled has been able to set up in the house on oak hill, forged a letter from the local baron, dis-
pose of the Fishsinger, capture the hunters and Maegth, befriend a small group of evil men, and
generally live the ogre “good life” all with the help of a small band of orcs.
Orcs 1 and 2: Brutes
STR 16 CON 12 SIZ 11 DEX 15
INT 9 POW 10 APP 7
Hit Points: 12
Damage Bonus: 1D4
Weapons: Scimitar 75% 1D6+2+1 D4
Composite Bow 50% 1D8+1 +1 D4/2
Medium Shield 50%, 12 HP
Ring Mail 1D6
Skills: Dodge 50%, Hide 30%, Nature 30%, Ride 50%, Trap 30%
Treasure: Each brutish orc has 1D6*5 BP.
Orcs 3, 4, and 5: Small and Sneaky
STR 13 CON 14 SIZ 6 DEX 16
INT 14 POW 11 APP 6
Hit Points: 10
Damage Bonus: None
Weapons: Falchion 60% 1D6+2
Knife 60% 1D4+2
Composite Bow 75% 1D8+1
Medium Shield 50%, 12 HP
Hard Leather 1D6 (no helmet)
Skills: Dodge 50%, Hide 75%, Nature 50%, Ride 30%, Track 50%, Trap 50%
Treasure: Each small sneaky orc has 1D8x5 BP.