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Creative Engineering ROCK-A-FIRE EXPLOSION - Page 68

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INTRODUCTION
MECHANICAL
REPAIR
Description:
The
following
text
deals
with
the
mechanical
aspects
of
the
show,
and
is
Only
to
be
used
after
Trouble
Shooting
the
problem
to
a
specific
movement.
Each
part
in
this
section
will
contain
drawings and
instructions
of
how
to
repair
the
movement
in
question,
whether
the
movement
is
typical
to
all
characters
or
is
special
to
only
one
character.
The
object
of
this
section
is
to
get
the
movement
into
proper
operating
condition.
Critical
adjustments
will
be
set
after
the
movement
operates
properly.
(See
Pages
3-094
thru
3-135)
It
is
suggested
that
if
a
weld
breaks,
or
a
metal
part
breaks
into
two
pieces,
not
to
have
it
welded
in
the
field.
It
will
probably
be
cheaper
and
easier
to
replace
the
bad
part.
Removal
of
all
art
pieces
(Fiberglass
Bodies,
Duct
Hose
Arm
Covers,
Fur
and
Foam
pieces,
etc.)
are
only
to
be
removed
enough
to
allow
easy
access
to
the
movements
in
question.
(Refer
to
Pages
3-136
thru
3-187,
Cosmetics
for
further
information)
Air
down
the
character,
for
any
repair
steps
requiring
removal
of
cylinders
from
the
character,
unless
noted
in
the
text.
Save
any
Retro-Fit
drawings
you
receive.
Three
notes
to
be
followed
in
all
repair
steps
are:
Contents:
One;
NEVER
attempt
to
repair
a
problem
unless
you
are
SURE
that
it
is
the
problem.
(If
it's
not
broke,
don't
fix
it!)
Two;
NEVER
attempt
to
disassembly
anything
without
the
PROPER
tools.
Three;
ALWAYS
note
the
disassembly
steps
you
followed.
Pages
3-032
thru
3-041:
Hinges;
the
types
used;
repair
and
proper
assembly.
Pages
3-042
thru
3-047:
The
Head
Pages
3-048
thru
3-058:
The
Chest;
Includes
Head
Tilt,
Head
Up/Down
and
Guitar
movements.
Pages
3-059
thru
3-068:
The
Arms
and
Shoulders;
Includes
Arm
Raise
Movements
Pages
3-069
thru
3-074:
The
Legs
and
Pelvis;
Includes
Body
Lean
and
Body
Turn
Movements.
Pages
3-075
thru
3-093:
Props;
Includes
Looney
Bird,
Sun,
Moon,
Spider,
Baby
Bear
and
Dook's
Base
Drum
and
High
Hat.
3-031