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Curtis Computer kb4900 - General Operation Setup Procedures

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CJF>EEF?£)‘r.IC3fQ- - - - - - _ - - - - - _ -
- - - -
Usually
the first
step
when
you begin operation
is to load at
least
message memory
"A" since
you
will
use it
constantly. Preloading messages
"B“,"C"
AND "D"
is at
your option.
For contest
use,
the
messages
to load
here will be obvious
except perhaps
for the serial number which
will
be
inserted
in some
fashion in
memories
"A“,“B"
UR "C" such as "UR
NR
--—-,
QSL?"
or
something equivalent.
The serial number will increment
by
one
each
time it is
used in
message
“A",“B“,”C"
DR
"
'.
You
may
also imbed
the
time in one the
messages
if
you
like. For
example,
you might
prepare
the
message
"TIHE HR l5 -—R——
GMT 12/24/30". For the other
messages,
you
can load in
sequences
like
"TNX FER RPT
UR SNN IN NEST
PDDUNK,
TX
NAME
HR IS TEX
~
TEX
RIG IS 50 AND SO RUNNING FIVE WATTS
TO A FUURTEEN
ELEMENT
YAGI
SD
HW? ". You are limited
only
by your
imagination
and
the 256 characters
total
you
can load in the {our memories.
PRELDADINE
THE ESSABE
MEMORIES:
The
procedures
for
loading
each of the
message
memories
"A"
through
"D"
are
the same
except
that
you
must
proceed
From "A" to "B" to "C" to "D".
The reason For this is
that "B" starts at the end of
“A”,
"E" starts
at
the end of "B" and "D" at
the end of "C". This method is used to
get
maximum utilization
of the available
memory.
If
you change
"A","B"
or "C" (unless the
length stays
the
same), you
must redo
the
following
messages
also.
Note that
you may
have one
long message,
{our shorter
ones,
one short and
one
long
or
any
combination of one to four
messages
the total of
which
may
not exceed 255 characters
(keys).
Normally, message
"A" will consist
only
of
your
call letters.
To
prepare,
type
CTRL—Al (the white
"A“), type
your
call letters
and
then hit the
"CTRL"
key again
to
release from the load mode and end the
message.
You can include
any key
or shitt combination in
the
message including
the time or
incrementing
serial number. But not
including
the fixed
messages
(CD,CD
TEST.
QRZ AND THE ID’S)
Prepare
the
other
message
memories "B"
through
"D" the same
way using
white
keys B,C
AND D.
when
you
have
space
for
only
three
characters
(keys)
left
in the
TOTAL
memory,
the OVERFLDN
lamp
will
light
and
you
will
have to
stop
accordingly.
You
may
have to redo
message
"D" if
you’ve stopped
at an awkward
place.
Abort from the load
by terminating
with
a "CTRL"
key
stroke.
Note that the serial is called
by typing
SHIFT/6 and the time is called
by typing
SHIFT/At (white
key).
Put a
space
after
the serial and before
and after the time.
PRESETTING THE SERIAL NUMBER:
Type
ETRL-6 and
type
four number
digits starting
with the most
significant number,
for
example type
the 3 first if
presetting
the number 3456 or
type
the 0 first if
presetting
0135. or
type
three
0’s first if
presetting
0003 etc.
Normally,
you
will start
a
contest
by
presetting
0000.
Always type
in four numbers. The load terminates
on the fourth number. Vou can check
the
preset
number withour
in-
crementing by typing
SHIFT/b. This combination also loads
the serial
number
into
any
of the
message
memories.
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