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(1) Objective: Creates a name for a new variable
(2) Type: Settings block
(3) Example: Name a new variable
Each variable name must be unique and simple to understand.
For example, we often name the variable for a marker in the sequence as Flag, and the variable used to store
value as Number.
Variable names need to begin with an underscore or a letter, and can only contain numbers, uppercase and
lowercase letters, and underscores.
Note:
After a variable name is created, you can assign and adjust the value using the three blocks available.
(1) Objective: Contains information about the variable
(2) Type: Information block (variable-type)
(3) Example: Switch on LEDs one after another
This will command the robot to switch off all gimbal LEDs, and then switch on LEDs 1 to 8 in sequence.