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Power Supply | 100-240VAC, 50/60Hz |
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Master Faders | 2 |
Video Output | HDMI |
Weight | 12.5 lb (5.7 kg) |
Control Protocol | DMX512, Art-Net, sACN |
Touchscreen | Yes |
DMX Ports | 4 |
Local I/O | MIDI In/Out |
Network Ports | Ethernet (for network communication) |
Alternative Dimensions | 571.5 x 393.7 x 139.7 mm |
Alternative Weight | 13.6 kg |
Explains text conventions, notes, cautions, and warnings used throughout the manual.
Provides contact information and steps for getting help from ETC Technical Services.
Provides an overview of the physical layout, components, and capacities of the Eos Apex 5 console.
Provides an overview of the physical layout, components, and capacities of the Eos Ti console.
Provides an overview of the physical layout, components, and capacities of the Element 2 console.
Explains base procedures for setting up, navigating, and operating the console.
Details the steps to power on the console and prepare it for use.
Explains how to create, open, save, and manage show files using the browser.
Details accessing and opening show files from archives, network drives, or USB devices.
Defines patching and its role in associating channels with addresses and device types.
Explains how to open the patch display and its controls, including RDM and patch modes.
Covers system, user, and device settings for console personalization.
Details system-wide settings affecting all connected consoles and clients.
Introduces methods for selecting and commanding control channels within Eos.
Defines groups as channel selection devices for fast recall of specific channels.
Guides on storing groups of channels for later fast recall.
Explains how to spread parameter and timing values across channels using fan.
Describes instructions that automate fixture presetting before intensity fades up.
Explains the system default setting for automatically setting mark flags.
Defines palettes as building blocks for creating presets, cues, and effects.
Defines presets as collections of data for channels to facilitate cue creation.
Covers recording presets live using the keypad or direct selects.
Defines a cue as a record target with channel data, timing, and attributes.
Explains how filters determine which parameters are stored to cues, palettes, and presets.
Guides on using parameter and category buttons to select data for record targets.
Outlines features and methods for working with multiple cue lists simultaneously.
Details how to record cues to new cue lists, specifying the list and number.
Describes advanced features for manual channel control, saving programming time.
Provides an overview of cue playback features and fader assignments.
Explains dividing cues into parts with unique channels, parameters, and timing.
Explains effects as dynamic, repetitive actions on channels, including types and usage.
Explains parking channels/parameters to maintain levels, prohibiting overrides.
Covers storing parameter data for channels and controlling them via faders or keypad.
Provides detailed information regarding selected elements and opens the About display.
Defines curves as relationships between timing and output level for fades and effects.
Defines snapshots as record targets storing the console's current state for quick recall.
Explains macros as programming actions that simplify complex or repetitive tasks.
Defines magic sheets as user-created interactive displays for data and programming.
Introduces Augment3d for configuring and focusing virtual fixture representations.
Lists requirements for running Augment3d on consoles, PCs, Macs, iOS, and Android.
Explains the VMS feature for creating fixture layouts (pixel maps) using media content.
Explains partitioned control for discrete channel management between multiple programmers.
Outlines procedures for using multiple Eos Family devices simultaneously on a network.
Covers ECU uses for system configuration and basic level test functions.
Provides an overview of show control types and general setup information.
Explains OSC commands, methods, and arguments for controlling Eos.