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ETC Ion Xe 20 User Manual

ETC Ion Xe 20
693 pages
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Eos Family
User Manual
Version 3.1.1
Eos Apex 5, 10, & 20
Eos Ti, Gio, Gio @5
Ion Xe, Ion Xe 20
Element 2
4250M1210-3.1.1 RevA
2022-03

Table of Contents

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ETC Ion Xe 20 Specifications

General IconGeneral
Power Supply100-240VAC, 50/60Hz
Master Faders2
Video OutputHDMI
Weight12.5 lb (5.7 kg)
Control ProtocolDMX512, Art-Net, sACN
TouchscreenYes
DMX Ports4
Local I/OMIDI In/Out
Network PortsEthernet (for network communication)
Alternative Dimensions571.5 x 393.7 x 139.7 mm
Alternative Weight13.6 kg

Summary

Introduction

Using this Manual

Explains text conventions, notes, cautions, and warnings used throughout the manual.

Help from ETC Technical Services

Provides contact information and steps for getting help from ETC Technical Services.

Chapter 1 Console Overview

Eos Apex 5 Overview

Provides an overview of the physical layout, components, and capacities of the Eos Apex 5 console.

Eos Ti Overview

Provides an overview of the physical layout, components, and capacities of the Eos Ti console.

Element 2 Overview

Provides an overview of the physical layout, components, and capacities of the Element 2 console.

Chapter 2 System Basics

About System Basics

Explains base procedures for setting up, navigating, and operating the console.

Power Up the Console

Details the steps to power on the console and prepare it for use.

Chapter 3 Managing Show Files

About Managing Show Files

Explains how to create, open, save, and manage show files using the browser.

Open an Existing Show File

Details accessing and opening show files from archives, network drives, or USB devices.

Chapter 4 Patch

About Patch

Defines patching and its role in associating channels with addresses and device types.

Patch Main Display

Explains how to open the patch display and its controls, including RDM and patch modes.

Chapter 5 Setup

About Setup

Covers system, user, and device settings for console personalization.

System Settings

Details system-wide settings affecting all connected consoles and clients.

Chapter 6 Manual Control

About Manual Control

Introduces methods for selecting and commanding control channels within Eos.

Chapter 7 Groups

About Groups

Defines groups as channel selection devices for fast recall of specific channels.

Recording Groups Live

Guides on storing groups of channels for later fast recall.

Chapter 8 Fan

About Fan

Explains how to spread parameter and timing values across channels using fan.

Chapter 9 Mark

About Mark

Describes instructions that automate fixture presetting before intensity fades up.

AutoMark

Explains the system default setting for automatically setting mark flags.

Chapter 10 Palettes

About Palettes

Defines palettes as building blocks for creating presets, cues, and effects.

Chapter 11 Presets

About Presets

Defines presets as collections of data for channels to facilitate cue creation.

Storing Presets Live

Covers recording presets live using the keypad or direct selects.

Chapter 12 Single Cue Lists

About Single Cue List

Defines a cue as a record target with channel data, timing, and attributes.

Chapter 13 Filters

About Filters

Explains how filters determine which parameters are stored to cues, palettes, and presets.

Record Filters

Guides on using parameter and category buttons to select data for record targets.

Chapter 14 Multiple Cue Lists

About Working With Multiple Cue Lists

Outlines features and methods for working with multiple cue lists simultaneously.

Recording to a New Cue List

Details how to record cues to new cue lists, specifying the list and number.

Chapter 15 Advanced Manual Control

About Advanced Manual Control

Describes advanced features for manual channel control, saving programming time.

Chapter 16 Cue Playback

About Cue Playback

Provides an overview of cue playback features and fader assignments.

Chapter 17 Multipart Cues

About Multipart Cues

Explains dividing cues into parts with unique channels, parameters, and timing.

Chapter 18 Effects

About Effects

Explains effects as dynamic, repetitive actions on channels, including types and usage.

Chapter 19 Park

About Park

Explains parking channels/parameters to maintain levels, prohibiting overrides.

Chapter 20 Submasters

About Submasters

Covers storing parameter data for channels and controlling them via faders or keypad.

Chapter 21 Using About

About [About]

Provides detailed information regarding selected elements and opens the About display.

Chapter 22 Curves

About Curves

Defines curves as relationships between timing and output level for fades and effects.

Chapter 23 Snapshots

About Snapshots

Defines snapshots as record targets storing the console's current state for quick recall.

Chapter 24 Macros

About Macros

Explains macros as programming actions that simplify complex or repetitive tasks.

Chapter 25 Magic Sheets

About Magic Sheets

Defines magic sheets as user-created interactive displays for data and programming.

Chapter 26 Augment3d

About Augment3d

Introduces Augment3d for configuring and focusing virtual fixture representations.

Hardware and Software Requirements

Lists requirements for running Augment3d on consoles, PCs, Macs, iOS, and Android.

Chapter 27 Virtual Media Server

About Virtual Media Server

Explains the VMS feature for creating fixture layouts (pixel maps) using media content.

Chapter 28 Partitioned Control

About Partitioned Control

Explains partitioned control for discrete channel management between multiple programmers.

Chapter 29 Multi-Console

About Multi-Console

Outlines procedures for using multiple Eos Family devices simultaneously on a network.

Chapter 30 Eos Configuration Utility

About the Eos Configuration Utility

Covers ECU uses for system configuration and basic level test functions.

Chapter 31 Show Control

About Eos Family Show Control

Provides an overview of show control types and general setup information.

Open Sound Control (OSC)

Using OSC

Explains OSC commands, methods, and arguments for controlling Eos.

Eos Family Show Control Capabilities

Eos OSC Keys

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