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Fender Mustang GTX Series - Editing Effects in Presets; Bypassing, Replacing, and Moving Effects

Fender Mustang GTX Series
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EDITING EFFECTS
In addition to amp models, each preset also features various combinations of eects. Eects can be edited in
several ways—they can be bypassed, replaced, moved, added or deleted. Further, the individual settings
of each eect can be modied. Each option is explained below and on the following pages.
Editing the types of eects in use and their position in the signal path happens in the SIGNAL PATH LAYER. To
do this, rst access the SIGNAL PATH LAYER by pressing its corresponding LAYER BUTTON, which will auto-
matically highlight the amplier model in use rst. To highlight an eect, turn the ENCODER in either direc-
tion (see illustrations below). The eect will be highlighted with a white arrow below it and a label above it.
For each preset, note that a placeholder symbol consisting of a plus sign (+) in a circle appears at the right and
left ends of the SIGNAL PATH LAYER (see illustration below). This symbol indicates an open slot into which an ef-
fect can be moved or added (see “Adding an Eect,” page 16). In many presets that include one or more eects,
the user must scroll to the far right or far left using the ENCODER in order to see this symbol.
ROCK & ROLL
REVERBFUZZ
TWIN
REVERB
AMPLIFIER
To access eects, rst press the middle LAYER BUTTON to enter SIGNAL PATH LAYER.
ROCK & ROLL
TWIN
REVERB
REVERB
FUZZ
POST FX 1
Turn the ENCODER in either direction to highlight an eect (as indicated
here by the white arrow below it and label above it).
12
TWIN
REVERB
AMPLIFIER
STUDIO TWIN
02
Close-up detail—of a dierent preset that doesn’t include one or more eects—in which open slots that eects can be
placed in are marked by a placeholder symbol consisting of a plus sign in a circle at both ends of the SIGNAL PATH LAYER.

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