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Fundex Games Jumpin Java - User Manual

Fundex Games Jumpin Java
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©2003 Fundex Games, Ltd. • P.O. Box 421309 • Indianapolis, IN 46242 • Questions or comments? Write to us at the address above,
call 1.800.486.9787 or email customerservice@fundexgames.com • www.fundexgames.com • MADE IN CHINA
Licensed by: RoyaltyPros • Inventor: Donald Green
This fast, easy-to-learn strategy game will have your brain buzzing as you try to nd new
ways to outwit your opponent.
PLAYERS: 2
AGES: 8+
OBJECT: Be the rst player to stack your cups and saucers at the opposite end of the game
board.
EQUIPMENT: Four cups and four saucers (two sets in each color) and folding coaster game
board
SET-UP: Unfold the coaster game board and place it in the center of the playing area. Each
player chooses either red or yellow and stacks the cups on the matching saucers at opposite
ends of the game board (see below).
PLAY: The player with the yellow cups and saucers makes the rst move. Each player takes
a turn moving either one cup or one saucer. Only two types of moves are possible. A cup
or saucer can move to the nearest empty coaster or a cup can jump on top of the nearest
saucer of the same color.
No cups or saucers can jump past an open coaster. A cup is not allowed to jump on a saucer
of another color. When a saucer has a cup on it, it cannot move until the cup is moved rst.
If a move is possible, the player must move. However, a player can pass if he cannot move
any of his pieces. No pieces may move backward. Possible moves are shown below.
WINNING: The rst player to stack his cups on top of his saucers, on the last two coasters
opposite from where the pieces started, wins the game.
INSTRUCTIONS
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Fundex Games Jumpin Java Specifications

General IconGeneral
BrandFundex Games
ModelJumpin Java
CategoryBoard Game
LanguageEnglish

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