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Fundex Games Phase 10 Deluxe - User Manual

Fundex Games Phase 10 Deluxe
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© 1982 Kenneth Johnson
© 2002 Fundex Games, Ltd.
All Rights Reserved
Phase 10 is a registered trademark of Kenneth Johnson.
www.fundexgames.com
5 points for each card numbered 1-9
10 points for each card numbered 10-12
15 points for
each “Skip” card
25 points for each “Wild” card
Only the cards in a player‘s hand are scored, not cards already
laid down. After the scores are recorded, the player to the left of
the dealer becomes the new dealer. All cards are gathered and
shuffled, and a new hand is dealt.
THE WINNER: The first player to complete Phase 10 at the end
of a hand is the winner. If two or more players complete Phase
10 in the same hand, then the player with the fewest total points
is the winner. In the event of a tie, the players that tied replay
Phase number 10. The first one to go out is the winner.
VARIATIONS
1.The players play 10 hands. All players advance to the next
Phase each time, whether they complete the current Phase or
not. Thus, in hand one players try for Phase 1, then in hand
two they all try for Phase 2, etc. After ten hands, the player with
the lowest total score is the winner.
2.Players decide how many Phases must be completed in order
to win (e.g., 5 Phases or 7 Phases). The number of Phases to
be completed must be decided before play starts. All other
rules remain the same. This variation allows for a shorter
version.
3.Players decide to play only the even Phases (2, 4, 6, 8, 10)
instead of all the Phases. All other rules remain the same.
®
INSTRUCTIONS
2+
PLAYERS
JOUEURS
Family
Famille
AGE
AGE
8
+
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Summary

Game Objective and Setup

Game Objective

To be the first player to complete all 10 Phases. In case of a tie, the player with the lowest score wins.

Game Contents

Lists the reference cards, deck of 108 cards, colors, numbers, skip, and wild cards included in the game.

Before Play

Instructions on choosing a dealer, shuffling, dealing cards, and setting up the draw and discard piles.

Gameplay Mechanics

Wild Cards

Details the usage of Wild cards as substitutes for number or color to complete a Phase.

Skip Cards

Explains that Skip cards cause another player to lose a turn and cannot be used in making a Phase.

Making a Phase

Describes how to lay down a completed Phase, which is a combination of sets, runs, or colors.

Definitions of Sets and Runs

Defines 'Sets' as two or more cards of the same number and 'Runs' as four or more cards numbered in order.

Hitting Mechanics

Explains how to get rid of leftover cards by adding them to existing laid-down Phases.

Going Out; Finishing a Hand

Details how to get rid of all cards to win the hand and advance to the next phase.

Scoring and Winning

Scoring System

Outlines how points are awarded for cards left in hand and the winner's score.

Determining the Winner

Explains how to win the game by completing Phase 10 or having the lowest score in case of ties.

Game Variations

Fundex Games Phase 10 Deluxe Specifications

General IconGeneral
Game TypeCard Game
Number of Players2-6
Game Duration45 minutes
Playing Time45 minutes
Batteries RequiredNo
Included ComponentsCards, Instructions

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