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Furuno GP-90 - Event and MOB Mark Entry

Furuno GP-90
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3. MARKS
3-3
3.4 Entering Event Marks
Event marks can denote any important
present position; for example, a good fishing
spot. Event marks can be saved as ordinary
marks and the unit automatically numbers
them from 01 to 99.
Note 1: When the mark memory becomes full
no event marks can be entered.
When this occurs, the buzzer sounds
and the message shown below
appears on the display for three
seconds to alert you. To enter an
event mark when the mark memory is
full, erase unnecessary event marks.
Can’t save mark
Memory full
Figure 3-5
Entering event marks
1) Press the [EVENT MOB] key less than
three seconds. The position at the exact
moment the key is pressed is saved as an
event position.
Saved event position
34° 40.123’ N
135° 21.123’ E
Figure 3-6
To erase event marks, see "3.1
Entering/Erasing Marks".
3.5 Selecting Event Mark
Shape
Event marks are available in 10 shapes.
Select event mark shape as follows.
1) Press [MENU ESC] and [2] to display the
TRACK/MARK SETUP menu.
2) Press
or to select Event Mark.
3) Press
or to select event mark
shape desired.
4) Press the [NU/CU ENT] key.
5) Press the [MENU ESC] key.
The next event mark entered will be inscribed
in the shape selected here.

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