GLD Products ElectronX Dartboard
Item 42-1054
261-800-225-7593
www.gldproducts.com
G16 Forty One
Refer to the section “Read First - Operation”.
Playing the Game
To win: The player with the highest score after the last round is the winner.
• This game follows similar rules as G15 Double Down as described with two
exceptions.
• First, instead of going from 15 through 20 and bullseye, the sequence is reversed
which will be indicated on the display.
• Second, an additional round is included toward the end in which players must
attempt to score three hits that add up to 41 points.
• This “41” round adds an extra level of dif! culty to the game. Remember, a player’s
score is cut in half if not successful, so the “41” round presents quite a challenge.
• The designated numbers for each round are:
Round 1 2 3 4 5 6 7 8 9 10
Target
Number
20 19 Any
Double
18 17 Any
Triple
16 15 “41”
Points
25
Bullseye
G17 All Fives (with scoring options of 51, 61, 71, 81, 91)
The scoring options are the number of ! ves you need, see the chart below.
Scoring Option 51 61 71 81 91
Number of Fives 51 61 71 81 91
Refer to the section “Read First - Operation”.
Playing the Game
To win: The ! rst player to get the selected number of “! ves” is the winner.
• The entire board is in-play for this game (all segments are active).
• With each round (of 3 darts) each player has to score a total which is divisible by 5.
Every “! ve” counts as one point. For example 10, 10, 5 = 25. Since 25 is divisible
by 5 ! ves, this player scores 5 points (5 x 5 = 25).
• If a player throws 3 darts and the total is not divisible by 5, no points are given.
• The last dart of each round must land in a segment. If a player throws the third
dart and it lands in the catch ring area (or misses the board completely), he earns
no points even if the ! rst two darts are divisible by 5. This prevents a player from
“tanking” the third throw if his ! rst two are good.
• The screen will keep track of the point totals.
• The Cricket Display keeps track of the darts thrown.