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GLD Products ElectronX - Page 39

GLD Products ElectronX
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GLD Products ElectronX Dartboard
Item 42-1054
39 1-800-225-7593
www.gldproducts.com
G36 Paintball (with scoring options of Sin, dou, tri)
The scoring options are described in the chart below.
Scoring
Options
Description
Sin Players must either hit 3 double bullseyes to capture the ! ag or hit any segment
to eliminate armies.
dou Players must either hit 3 double bullseyes to capture the ! ag or hit double
ringed segments to eliminate armies.
tri Players must either hit 3 double bullseyes to capture the ! ag or hit triple ringed
segments to eliminate armies.
Refer to the section “Read First - Operation”.
Playing the Game
To win: First player to either capture the ! ag or eliminate the opposing army is the winner.
This game is similar to “Battleground” except there is an alternative way to win the
battle other than just hitting the opposing teams’ armies segments.
As in the real game of paintball, players can also capture the opposing team’s ! ag
to win the game.
To capture the ! ag, the double bullseye must be hit 3 times to capture the
opposing teams’ ! ag.
Single bullseyes will not count towards the 3 needed to capture the ! ag.
Double bullseyes do not have to be scored in the same round and will be tallied
during the game.
Player 1 is the “TOP” army and shoots darts at the bottom sections of the board.
Player 1 needs to hit bottom segments (6, 10, 15, 2, 17, 3, 19, 7, 16, and 8)
Player 2 is the “BOTTOM” army and shoots for the top section of the dartboard
Player 2 needs to hit top segments (11, 14, 9, 12, 5, 20, 1, 18, 4, and 13)
The top cricket scoring display on the dartboard shows player 1’s armies. Player 2’s
armies are in the second row. Each time a segment is hit, the corresponding light will
shut off.
The illustration shows what targets each player must hit.
6 3 10 19 15 7 2 16 17 8
11 20 14 1 9 18 12 4 5 13
Player 1
Targets
Player 2
Targets

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