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Halex ORB - Page 10

Halex ORB
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Electronic
Dartboard
18
The
first
player
to
complete
the
course
and
hit
the
bullseye
wins
the
race.
SHOVE
A
PENNY
Only
the
numbers
15
through
20
and
the
bullseye
are
used.
Singles
are
worth
1
point,
doubles
are
worth
2,
and
triples
are
worth
3
points.
Each
player
must
throw
for
the
numbers
in
order
with
the
objective
of
scoring
3
points
in
each
segment
to
move
on
to
the
next.
If
a
player
scores
more
than
3
points
in
any
one
number,
the
excess
points
are
given
to
the
next
player,
The
first
player
to
score
3
points
in
all
segments
(15
-
20
and
bull)
is
the
winner.
NINE-DART
CENTURY
The
object
of
this
game
is
to
attempt
to
score
100
points,
or
come
as
close
as
possible,
after
3
rounds
(9
darts).
Doubles
and
triples
count
as
2x
and
3x
their
value
respectively.
Going
over
100
points
is
considered
a
“bust”
and
causes
you
to
lose
unless
all
players
go
over.
In
that
case,
the
player
closest
to
100
wins
(player
that
scored
the
lowest
amount
over
100.
GREEN
VS.
RED
(2
players
only)
,
This
game
is
a
race
around
the
board,
where
skill
at
hitting
doubles
and
triples
pays
off
with
victory.
Player
1
is
“green”
and
player
2
is
“red.”
Player
1
shoots
for
only
doubles
and
triples
that
are
green
and
works
around
the
board
clockwise,
Player
2
starts
at
20
and
works.
around
the
board
counter-clockwise,
shooting
for
red
segments
(the
temporary
score
display
will
indicate
which
segment
to
throw
for).
Note:
a
maximum
of
one
double
and
one
triple
of
the
same
number
can
be
scored
in
a
single
round.
What's
more,
hitting
the
wrong
number
(of
your
opponent's
color)
subtracts
that
amount
from
your
score
-
so
be
careful.
The
player
with
the
most
points
after
completion
of
the
game
is
the
winner.
Big
Six
This
game
allows
players
to
challenge
their
opponents
to
hit
the
targets
of
their
choice.
However,
players
must
earn
the
chance
of
picking
the
next
target
for
their
opponent
by
making
a
hit
on
the
current
target
first.
Single
6
is
the
first
target
to
hit
when
the
game
begins.
Before
the
game
starts,
players
must
agree
on
how
many
lives
will
be
used
by
pressing
SELECT
button.
Within
the
three
throws,
player
1
must
hit
a
6
to
“save”
their
life.
After
the
current
target
is
hit,
the
next
dart
thrown
will
determine
the
opponents
target.
If
player
1
fails
to
hit
the
current
target
within
3
darts,
they
will
lose
a
life
and
a
chance
to
determine
the
next
target
for
player
2.
Player
2
will
shoot
for
the
single
6
that
player
1
missed.
Singles,
doubles
and
triples
are
all
separate
targets
for
this
game.
Halex
Electronic
Dartboard
19
e
r A
Ba
k
hvtargels
The
object
of
the
game
is
to
force
your
opponent
into
losing
lives
by
selecting
tough
tar
for
your
opponent
to
hit
such
as
“Double
Bullseye”
or
“triple
20”
The
last
player
with
a
life
left
is
the
winner.
Horseshoes
This
2
-
r
game
uses
only
the
20
and
3
segments
to
represent
the
two
horseshoe
pits.
Player
P
at
the
20
segment
and
Player
2
will
shoot
at
the
3
segment.
Scoring
is
cumulated
per
round.
First
player
to
score
15
points
is
the
winner.
Scoring
is
as
follows:
TRIPLE
RING
=
Ringer
3
points
DOUBLE
RING=
Leaner
2
points
INNER
SEGMENT
(Small)=
1
point
il if
ii
le,
Scores
will only
count
for
the
player
or
team
with
the
most
points
in
that
round.
For
example,
if
player
1
Sates
3
points
and
player
2
scores
1
point,
only
player
1
will
awarded
3
points
for
that
round.
Rounds
continue
until
15
points
are
scored.
Adjustable
Difficulty
Settings
for
Horseshoes
include
games
from
15-
25
points.
Press
the
SELECT
button
before
starting
the
game
for
these
variations.
Important
Notes
Stuck
Segment
Occasionally,
a
dart
will
cause
a
segment
to
become
wedged
within
the
segment
separator
web.
If
this
happens,
all
play
will
be
suspended
and
the
scoring
display
will
indicate
the
segment
number
that
is
stuck.
ir
i
blem
To
free
the
segment,
simply
remove
the
dart
or
broken
tip
from
the
segment.
If
the
prot
is
still
not
nee
try
wiggling
the
segment
until
it
is
loose.
The
game
will
then
resume
where
it
left
off.
Broken
Tips
From
time
to
time
a
tip
will
break
off
and
become
stuck
in
the
segment.
Try
to
remove
it
with
a
pair
of
pliers
or
tweezers
by
grasping
the
exposed
end
and
pulling
it
out
of
the
segment.
If
this
is
not
possible,
you
can
attempt
to
push
the
tip
through
to
the
back
of
the
segment.
Use
a
nail
that
is
smaller
than
the
hole
and
gently
push
the
tip
until
it
falls
through
the
other
side.
Be
careful
not
to
push
too
far
and
damage
the
circuitry
behind
the
segment.