EasyManua.ls Logo

HTC VIVE Tracker 3.0 - Page 29

HTC VIVE Tracker 3.0
45 pages
To Next Page IconTo Next Page
To Next Page IconTo Next Page
To Previous Page IconTo Previous Page
To Previous Page IconTo Previous Page
Loading...
VIVE Tracker (3.0)
HTC Corporation
Developer Guidelines
V1.0
12/16/2020
26 HTC Confidential and Proprietary
The following is a Unity sample code (reference):
public class Accessory : MonoBehaviour {
const float dX = 0.0100224f;
const float dY = -0.07616526f;
const float dZ = 0.4884118f;
const float roll = 10.854305f;
const float yaw = 91.8736f;
const float pitch = 78.805113f;
void Update () {
//Collect delta rotation and displacement between Tracker and
Accessory
Vector3 delta_displacement = new Vector3(dX, dY, dZ);
Quaternion delta_rotation = Quaternion.Euler(roll, yaw, pitch);
//Get current Tracker pose
Vector3 tracker_position =
SteamVR_Controller.Input(3).transform.pos;
Quaternion tracker_rotation =
SteamVR_Controller.Input(3).transform.rot;
//Transform current Tracker pose to Accessory pose
GameObject.Find("Accessory ").transform.rotation =
tracker_rotation * delta_rotation;
GameObject.Find("Accessory ").transform.position =
tracker_position + (tracker_rotation * delta_rotation) *
delta_displacement;
}
}

Other manuals for HTC VIVE Tracker 3.0