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Brand | Innovative Concepts in Entertainment |
---|---|
Model | Ice Ball |
Category | Video Gaming Accessories |
Language | English |
Details the enhancements and design choices made for the ICE BALL alley roller game.
Explains how to start, play, and score in the ICE BALL game, including special conditions.
Crucial warnings and initial checks before starting the game assembly process.
Lists the essential tools required for assembling and servicing the game.
Step-by-step guide for physically setting up and connecting the game units.
Explains how to select the correct voltage setting for the game's power module.
Provides instructions for adjusting the game's voltage selector and fuse.
Important safety warnings to prevent injury and damage during installation and operation.
Overview of how to access and understand the game's programming functions.
Describes the function of the PGM/SW1 button for entering and exiting programming modes.
Explains how to navigate through programming options using the SEL/SW2 button.
Details how to increase values for programming options using the UP/SW3 button.
Details how to decrease values for programming options using the DOWN/SW4 button.
Describes the function of the TEST/SW5 button for factory burn-in and function checks.
Explains how to use the AUDIO TEST/SW6 button to verify audio system functionality.
Introduces the various user-configurable modes for game settings and behavior.
How to adjust the game's sound volume level.
Configures the number of coins required for one game credit.
Settings for coins per credit for additional coin inputs.
Allows setting multiple credits for each coin inserted.
Enables bonus credits based on a set number of coins inserted simultaneously.
Sets the standard number of balls dispensed per game.
Configures the score threshold for awarding extended play.
Determines the number of extra balls given for extended play.
Enables a feature that doubles the score for one ball during gameplay.
Controls the duration and activation of the game's attract mode display.
Adjusts the points required to dispense a single ticket.
Sets the minimum number of tickets awarded per game.
Defines the maximum number of tickets that can be dispensed in a game.
Requires a minimum score before tickets are dispensed.
Sets the initial high score displayed when the game powers up.
Awards bonus balls for achieving a new high score.
Manages ball countdown for inactive games or accidental throws.
Controls whether the game's theme song plays during gameplay.
Assigns unique identification numbers for game synchronization.
Sets the score values for various point configurations within the game.
Determines if the high score resets or is retained after power cycles.
Resets all game settings to their original factory values.
Procedure to verify all game functions are operating correctly after setup.
Troubleshooting steps for issues with coin acceptance and credit addition.
Solutions for problems with the start button's response.
Diagnosing and fixing issues related to the game's audio output.
Addressing problems with the ball release mechanism.
Solutions for inaccurate scoring or ball counting.
Troubleshooting steps for ticket dispensing failures.
Diagnosing issues with the score display not lighting up or showing errors.
Steps to fix problems with the game's internal fluorescent lighting.
Solutions for the game losing its high score setting.
General troubleshooting steps for unpredictable game behavior.
Overview of the ICE BALL game's design and modular repair approach.
General advice for diagnosing and fixing game issues, focusing on obvious checks first.
Details on repairing mechanical components like the ball release assembly and solenoid.
Guidance on repairing electronic components including display, bulbs, and the main PC board.
Instructions for removing and replacing the ball return sensor assembly.
Steps for accessing, testing, and replacing score sensors.
Recommended cleaning and lubrication schedule for optimal game performance.
List of all mechanical components available for the game.
List of all decorative graphics and decals for the game.
List of all electrical and electronic components for the game.