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Kids First Coding & Robotics - Challenge 4: Walk Around the Obstacle

Kids First Coding & Robotics
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27 mm
DONE
7
8
9 10
Set up the map cards
as shown. Place any
object as an obstacle on
the card as shown.
Create a program with
the code cards to move
the walker robot from
the Start card to the
event map card A,
where it will light up
and play a sound. Then,
program the robot
to move around the
obstacle to map card B.
A
B
MAP
Use the Start and event
map cards and code
cards from the base kit.
Place an object as
an obstacle in the
path on the map
card here.

WALKER
CHALLENGE 4 WALK AROUND THE OBSTACLE

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