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Kurzweil K2700 - Page 232

Kurzweil K2700
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MAIN Page
7-9
Bend Up / Down ST & Bend Up / Down CT
Bend Up ST and Bend Down ST sends a bend range message to an internal program or
a MIDI device, telling it how to dene subsequent pitch bend messages. You can set this
parameter to any value between 0 semitones and 127 semitones, or to Prog, which uses the
Bend Range Up / Down of the currently selected Program for the Zone. e value can be
entered numerically, and entering -1 will select Prog. (value that the Program would use in
Program Mode).
Bend Up CT and Bend Down CT lets you ne tune the value for Bend Up ST & Bend
Down ST (semitones). 100 cents equals one semitone, or one half step; you can set this
parameter anywhere between 0 and 100 cents.
Aux Bend Up / Dwn ST
Use the Aux Bend Up / Dwn ST parameters to set the Aux Pitch Bend Up and Down
ranges in semitones. Aux Pitch Bend is controlled by controller destination 21, the default
destination for the Ribbon Controller.
Velocity Mode
e Velocity Mode parameter determines the method that the K2700 maps the keyboards
strike velocity to MIDI velocity. Set to “Traditional” the keyboards velocity will translate to a
MIDI velocity depending how hard you strike it. With a setting of “Fixed”, the velocity is set
to a pre-determined value regardless of how hard or soft the keyboard is played.
A setting of “Fixed” will remove some of the other Velocity settings in the MAIN page and
replace it with a parameter called Velocity that has range of values from 0 to 127.
Velocity Scale
e Velocity Scale parameter lets you amplify or diminish velocity response from -300%
to 300%. Normal response is 100%. Higher values make the keyboard more sensitive (you
dont need to play as hard to get higher MIDI velocities) while lower values make it less
sensitive (playing harder doesnt change MIDI velocity as much). You can also set the scale to
a negative number, in which case the velocity response is turned upside-down: playing harder
produces a softer sound and vice versa. is is useful for creating velocity-based crossfades
between zones.

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