EasyManua.ls Logo

Learning Resources botley User Manual

Learning Resources botley
16 pages
To Next Page IconTo Next Page
To Next Page IconTo Next Page
To Previous Page IconTo Previous Page
To Previous Page IconTo Previous Page
Page #4 background image
Now, add a loop in the middle of a program.
Try this:
1. Press CLEAR to delete the old program.
2. Enter the following sequence: FORWARD, LOOP, RIGHT,
LEFT, LOOP, LOOP, REVERSE.
3. Press TRANSMIT and Botley will execute the program.
You can use LOOP as many times as you’d like, as long as you
don’t exceed the maximum number of steps (80).
Object Detection & If/Then Programming
If/Then programming is a way to teach robots how to behave
in certain conditions. We use If/Then behavior and logic all
the time. For example, IF it looks like rain outside, THEN we
might carry an umbrella. Robots can be programmed to use
sensors to interact with the world around them. Botley has an
object detection (OD) sensor that can help him “see” objects
in his path. Using this sensor is a great way to learn about If/
Then programming.
Try this (in CODE mode):
1. Place an object (such as a cup) about 10 inches directly
in front of Botley.
2. Press CLEAR to delete the old program.
3. Enter the following sequence: FORWARD, FORWARD,
FORWARD.
4. Press the OBJECT DETECTION
(OD) button. You’ll hear a sound
and the red light on the Remote
Programmer will stay lit to indicate
that the OD sensor is on. Next,
enter in what you would like
BOTLEY to do if he “sees” an
object in his path—try RIGHT, FORWARD, LEFT.
5. Press TRANSMIT.
Botley will execute the sequence. IF Botley “sees” an object
in his path, THEN he will perform the alternate sequence. He
will then fi nish the original sequence.
Note: Botley’s OD sensor is between his eyes. He only detects
objects that are directly in front of him and at least 2" tall by
1⁄" wide. If Botley isn’t “seeing” an object in front of him,
check the following:
Is the POWER button on the bottom of Botley in the
CODE position?
Is the OBJECT DETECTION sensor on (the red light on
the programmer should be lit)?
Is the object too small?
Is the object directly in front of Botley?
Is the lighting too bright? Botley works best in ordinary
room lighting. His performance may be inconsistent in
very bright sunlight.
Botley will not move forward when he “sees” an object.
He’ll just honk until you move the object out of his way.
Black Line Following
Botley has a special sensor underneath him that allows him
to follow a black line. You can also draw your own path for
Botley to follow. Use a white piece of paper and a thick black
marker. Hand-drawn lines must be between 4mm and 10mm
wide and solid black against white. Note that any dark pattern
or color change will a ect his movements, so be sure there
are no other color or surface changes near the black line.
Draw something like this:
Botley will turn around and go back when he reaches the end
of the line.
Try this:
1. Slide the POWER switch
on the bottom of Botley
to LINE.
2. Place Botley on the black
line. The sensor on the
bottom of Botley needs
to be directly over the
black line.
Start Botley
here
4
2936 Botley Coding Robot GUD NBR4.indd 4 9/22/17 4:47 PM
Question and Answer IconNeed help?

Do you have a question about the Learning Resources botley and is the answer not in the manual?

Learning Resources botley Specifications

General IconGeneral
BrandLearning Resources
Modelbotley
CategoryRobotics
LanguageEnglish

Summary

Botley the Coding Robot Activity Guide

Activity Guide

Provides instructions and activities for using Botley the coding robot.

Introducing Botley the Coding Robot

Basic Operation

Details how to power Botley and toggle between operational modes like CODE and LINE-following.

Using the Remote Programmer

Explains how to program Botley using the remote control by pressing command buttons.

Inserting Batteries

Getting Started

Guide to initiating Botley's coding functions, including transmitting commands and stopping the robot.

Loops

Learn to use the LOOP function to repeat sequences of steps for efficient programming.

Object Detection & If/Then Programming

Black Line Following

Instructions on how to set up and use Botley's sensor to follow a black line.

Detachable Robot Arms

Coding Cards

Explanation of how to use coding cards to track and mirror program steps for Botley.

Easter Eggs and Hidden Features

Sequences to input into the Remote Programmer to make Botley perform secret tricks.

Troubleshooting

Remote Programmer/Transmitting codes

Guidance on resolving issues related to the remote programmer and transmitting commands to Botley.

Botley's moves

Troubleshooting steps for when Botley is not moving as expected or is blocked.

Object Detection

Checks for common problems when Botley fails to detect objects or behaves erratically.

Battery Information

Installing or Replacing Batteries

Detailed instructions for safely installing and replacing batteries in Botley and the programmer.

Battery Care and Maintenance Tips

Essential advice on battery usage, charging, storage, and general maintenance for optimal performance.

Related product manuals