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Littlebits STEAM STUDENT SET - Page 72

Littlebits STEAM STUDENT SET
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70
COMPARE THE TRACKING INFORMATION FROM BEFORE
AND AFTER YOU MADE CHANGES. Now you know more
about how people behave and what motivates them. More
importantly, you have the data to prove it! Create a poster
that describes the habit you were studying and how your
invention aected it. Share it with the world!
HAVE SOMEONE ELSE TRY YOUR INVENTION FOR THE DAY.
Do you think your invention could be useful elsewhere?
Maybe another classroom wants to encourage recycling, or
a friend wants to know what seats in the cafeteria are the
most popular.
DID PLAYING WITH YOUR INVENTION GO THE WAY YOU
EXPECTED? Now’s your chance to experiment with xes
and improvements. Did it gather data well? Do you think it
was accurate? Now that you know a little more about your
circuit and the habit you’re exploring, you can tinker with
the invention to make it work better.
HOW CAN YOU ADD NEW FEATURES TO CHANGE PEOPLE'S
HABITS? For example, could an invention that tracks use of
the recycling bin also reward people for recycling? Would
that make them more likely to recycle? Try it out and see if it
changes your data.
TEST YOUR PROTOTYPE. To get it working reliably, it will
probably take a bit of adjusting and redesigning. Once you
have it down, you can start tracking your life.
MAKE A HYPOTHESIS ABOUT THE RESULTS YOU WILL GET.
For your rst trial, decide how long you want to use the
invention for. For example, if you’re tracking recycling bin
use, how many times do you think it gets used daily? Soon
you’ll have data to test your theory!
H-e
TYry.
H  !
SHARE YOUR
INVENTION
ON THE
LITTLEBITS APP
OR WEBSITE.