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META Oculus Quest - Guardian System Boundary Types; Boundary Types; Room-scale boundary; Stationary boundary

META Oculus Quest
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18 19
environment. Once you have properly defined your
play space according to the on-screen instructions
from your device and the instructions in this Guide,
the Guardian system will help you to be aware of the
boundaries you have defined for your play space.
It will also alert you when you are getting close to
those boundaries.
Boundary Types. The Guardian system can
provide two different boundary types: (1)
Roomscale and (2) Stationary. Each type provides
varying warning levels. The Roomscale boundary
is the best boundary type for all VR experiences.
You should choose it for experiences that
encourage significant movement. It requires a
minimum of 2 meters x 2 meters or 6.5 feet x 6.5
feet of obstruction free floor space. The Stationary
boundary is only a visual guide to remind you
that you are not in a Roomscale style boundary.
Stationary boundary may be used for experiences
that don’t encourage much movement. It should
not be chosen for experiences that require
significant movement or fast/large arm motions.
Choose the appropriate boundary style based on
your selected content. Regardless of which type
you choose, please ensure that all hazards that
might affect unobstructed movement of legs and
arms are removed from your play area.
The Stationary boundary is only designed to
provide you with a minimal warning if you take one
or two steps beyond your starting position in VR.
This boundary style may be used with content that
requires minimal lower body and arm movement.
The Room-scale boundary is designed for use
with content that encourages you to move
around your play space and requires significant
lower-body movement.
For both types, it is important that you make
sure the area within the Guardian system
boundary is clear of hazards and obstacles as
described in this Guide.
Follow the on-screen instructions when
selecting or changing boundary types
and setting up the Guardian system. For
more details on boundary types, go to
https://support.oculus.com/guardian.
The space you define with
the Guardian system should
be an area that is clear and
away from potential hazards.
Make sure leave additional
space as a buffer between
your play space boundaries
and potential hazards (like
furniture or walls) so you do not contact hazards
if your movement carries you beyond the play
space boundary, if you lose your balance or
trip, or if you quickly extend your arms or hands

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