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• The Guardian system may not work properly if your
headset is dropped or damaged. Inspect your
headset before use, and contact Oculus Support
if the Guardian system is not working properly.
• You can get more information about the Guardian
system at
https://support.oculus.com/guardian
.
• Pass-Through Camera. Your headset is equipped
with a “pass-through” camera feature which uses
a camera to display your physical surroundings on
your headset screen. The pass-through camera
feature when enabled is designed to alert you if you
go outside of your defined play space and display
your physical world. It is also used to define or
confirm your play space boundaries in connection
with the Guardian system.
The pass-through camera may lag behind (Iatency)
what is actually occurring in your physical world,
and your field of view while using the pass-through
camera is smaller than your normal field of view
when you are not using a headset. There may also
be an error in depth perception when viewing the
physical world through the pass-through camera.
The pass-through camera is designed only for brief
use to alert you to real world hazards when you
leave your defined play space or to set up your
play space in the Guardian system. You should not
engage in any prolonged use of the pass-through
camera, or use it to navigate long distances in your
real world (see below).
Take the following precautions when using the
pass-through camera.
• Move slowly and carefully whenever you are using
the pass-through feature.
• Do not use the pass-
through camera to navigate
the real world, other than
for short distances to
return to your play space
or transition to another
nearby play space. Do not
attempt to use the pass-
through camera to navigate areas that are not flat
or contain hazards. Remove your headset so you
have an unobstructed view.
• Do not walk up or down stairs or sloped (inclining
or declining) surfaces while using your headset’s
pass-through camera.
• Always remove your headset for any real world
situation that requires attention or coordination.
• If the pass-through camera view fades out, take
off your headset and return to your play space.
• The view of the physical world displayed by the
pass-through camera may cause temporary
effects if used for a long period of time. Do not