10
•
Set Buffers. If you set your virtual boundaries right next to a hazard, you
could strike or touch the hazard. Keep a buffer of space of about 1 to 2 feet
(30 to 60 cm) beyond the virtual boundary based on your activity, your available space and
the length of your arms.
• If you are using your hands instead of controllers, virtual boundaries and other alerts may not
work if your hands are not in the limited view of your Passthrough sensors.
Mixed reality. Viewing and interacting with external, physical objects or surfaces
(such as a couch, wall, table, keyboard or desk) while you are using your Meta Quest is
called “mixed reality.” Meta Quest allows you to see a live video feed of your physical
surroundings through the sensors on your headset. With mixed reality, you can see virtual
objects overlayed on top of your view of your physical surroundings. For example, an app can
allow you to see a virtual chessboard on top of your coffee table. In other cases, physical
objects can be covered and imitated by virtual objects. For example, an app can allow you to
put a virtual desk on top of your real desk, so that you can see and use your desk while in a
fully immersive app.
Marking objects and object identification. When you mark where physical objects are, your
Meta Quest can identify those physical objects and enable mixed reality experiences when you
transition into virtual content. Your Meta Quest cannot show physical objects that are dynamic,
unmarked, or have moved since being marked.
• Mark all physical objects in your activity space and remove physical objects that you don’t
mark. For example, mark coffee tables end-to-end in your activity space but remove toys that
you don’t intend to use.
• When marking physical objects within your activity space, try to be as accurate as possible.
• From one session to another, check the accuracy of the physical world to what was marked in
the previous session.
Passthrough. Passthrough sensors are not as clear or wide as your natural vision. Passthrough
may lag behind what is occurring in the physical world and may not accurately depict
distance/depth or colors. Be careful when using Passthrough to view your surroundings.
Take care when grasping and manipulating physical objects, whether in Passthrough
or mixed reality.
Local multiplayer
is a setting available in some apps that allows users to share the same
virtual environment, while sharing a single activity space or physically close activity spaces.