Do you have a question about the Micro Prose X-COM-UFO DEFENSE and is the answer not in the manual?
Developer | Mythos Games, MicroProse |
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Release Date | 1994 |
Gameplay Perspective | Isometric |
Publisher | MicroProse |
Mode | Single-player |
Genre | Tactical role-playing, Strategy |
Platform | PlayStation |
Lists the minimum hardware and software requirements for running the game.
Details the supported sound card configurations for the game.
Covers game options like Battlescape controls and soldier data displays.
Provides troubleshooting tips for common game loading and performance issues.
Guides through the Geoscape's basic controls and UFO interception process.
Explains close-combat Battlescape mechanics, squad arming, and movement.
Details base management, equipping craft, research, and production.
Explains how to start a new game or load a saved game, including difficulty levels.
Details the main Geoscape interface, controls, and symbols used for alien activity.
Covers the mechanics of ground combat missions, including squad equipping and movement.
Explains base management, construction, equipping craft, research, and production.
Provides graphical breakdowns of UFO activity, X-COM operations, and finances for strategy.
Describes the in-game encyclopedia for information on craft, weapons, aliens, and research.
Details game saving and loading functions, as well as cancel options.
Explains the international relations display and how country funding affects the game.