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Mindray Consona N6 - Page 167

Mindray Consona N6
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7 3D/4D
Operator’s Manual 7 - 19
Imaging using iLive
Perform the following procedure:
1. Select the imaging mode:
Use the ordinary probe and tap [3D] to enter Smart 3D.
Or, use 4D probe and tap [4D]/[3D] to enter 4D mode or Static 3D mode.
2. Select the render mode to be iLive by touching the touch screen, and set the related parameters
(quality and angle, etc.).
3. Press <Update> to begin acquisition.
4. The system finishes acquisition and enters the image viewing screen.
In image review status, you can perform operations such as VOI setting, image editing,
comment adding, body mark adding, etc.
5. Press <B> to exit the mode.
Operation Controls
Adjustable parameters for iLive are on the [Adv.] tab.
Shading
Adjusts the effect of shadowing and scattering. When the selected level is 0, the rendered
image will be bright and sharp, and the shadow border will be clear while the area of the
shadow will be relatively small. As the level increases, the rendered image will become
warmer but the details remain the same. Also, the shadow border will be smoother while the
shadow area will be large.
Light source adjustment
You can make fine adjustments by tapping [Move Light] and rolling the trackball to adjust.
•Grad View
After this function is activated, VR details will be revealed and enhanced.
Other operation controls and adjusting methods are similar to those in 3D/4D mode.
Lighting Mode
1. Tap on the [iLive] item to enter the iLive settings interface.
2. Tap the desired lighting mode.
If necessary, adjust parameters for the selected lighting mode.
3. Tap [Return] to apply the selected lighting mode.
Operation Controls for Lighting Mode Settings
Parameter Description
VL Sat. Adjust the saturation for light 1/2/3.
VL Hue Adjust the color for light 1/2/3.
VL Dis. Adjust the distance for light 1/2/3 when the light source is set to torch
or point.
The larger the distance, the more the illuminated part on the
surrounding area of the image; vice versa.
VL Angle Adjust the angle for light 1/2/3 when the light source is set to torch.
The larger the angle, the larger the scope of light beam, and the larger
the illuminated area; vice versa.

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