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11/16
point totals. Note: you can adjust number of 5 you need to get.
GAME 18: SHANGHAI
Each player must progress around the board from 1 through 20 in order. Players start at
number 1 and throw 3 darts. The object is to score the most points possible in each round of
3 darts. Doubles and triples count toward your score. The player with the highest score after
completing all twenty segments is the winner.
Adjustable Difficulty Settings for Shanghai include the following options:
• SHANGHAI 1 - Game starts at segment 1
• SHANGHAI 5 - Game starts at segment 5
• SHANGHAI 10 - Game starts at segment 10
• SHANGHAI 15 - Game starts at segment 15
In addition, Super Shanghai is more difficult. The game is only 7 rounds. This rule is similar
as described above except that specific targets needs to be hit in 3 darts, or the score will
become zero.
• SUPER SHANGHAI 1 - Game starts at segment 1, ends at segment 7. Specific targets are
3 and 5.
• SUPER SHANGHAI 5 - Game starts at segment 5, ends at segment 11. Specific targets
are 7 and 9.
• SUPER SHANGHAI 10 - Game starts at segment 10, ends at segment 16. Specific targets
are 12 and 14.
• SUPER SHANGHAI 15 - Game starts at segment 15, ends at segment 25. Specific targets
are 17 and 19.
GAME 19: GOLF
This is a dartboard simulation of the game golf (but you don’t need clubs to play). The object
is to complete a round of 9 through 18 “holes” with the lowest score possible. The
Championship “course” consists of all par 3 holes making par 27 for a nine hole round or 54
for a round of 18.
The segments 1 through 18 are used with each number representing a “hole.” You must
score 3 hits in each hole to move to the next hole. Obviously, double and triples affect your
score as they allow you to finish a hole with fewer strokes. For example, throwing a triple on
the first shot of a hole it is counted as an “eagle” and that player gets a complete that hole
with 1 “stroke.”
Note: The active player continues to throw darts until he “holes out” (scores 3 hits on the
current hole). The voice announcer will indicate the player that is up - listen carefully to avoid
shooting out of sequence. By the way, there are no “gimmes” in this game!