14/16
Player 2 needs to hit top segments (11, 14, 9, 12, 5, 20, 1, 18, 4, and 13)
Adjustable difficulty settings are as follows:
BATTLEGROUND DOUBLES:
• Players shoot for double segments only to eliminate opponent’s armies
BATTLEGROUND TRIPLES:
• Players shoot for triple segments only to eliminate opponent’s armies
BATTLEGROUND with GENERALS
This variation of the game includes one more obstacle to accomplish. Players must capture
the “general” after all segments (armies) have been hit to win the game. One hit on the
bullseye will capture the general. Hits to the bullseye will not count if all segments are not
first closed.
The top cricket scoring display on the dartboard shows player 1’s army segments. Player 2’s
army segments are in the second row. Each time a segment is hit, the corresponding light
will shut off. Follow the scoreboard map on the next page to keep track of which segments
you need to hit to win.
GAME 26: ADVANCED WARFARE
The rules are the same as standard Battleground except now there are land mines on the
battlefield!
Players must be careful to avoid the land mines located in the Triple and Double rings of
opponents segment numbers.
Any player that hits a double or triple ring on the opposing teams’ battlefield will lose an army
of his or her own. For example, if player 1 mistakenly hit the triple ring of the “6” segment,
they would lose their own army at the “11” segment.