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PLANET ECLIPSE CS3 - Page 56

PLANET ECLIPSE CS3
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ELECTRONICS
SE TTIN GS MEN U SUMM ARY
C S 3
56
RAMP SETUP *
RAMP TYPE STEP Step type ramping. (Default)
LINEAR Linear type ramping.
RAMP RATE* 0 - 100 Amount by which rate of fire increases over rate of trigger pulls, specified as a percentage. (Default 50)
SEMI SHOTS 3 - 9 Number of consecutive semi-auto shots that have to be fired before ramping can start. (Default 3)
KICK IN 3.3 - 10.0 Rate at which the trigger has to be pulled before ramping starts, specified in pulls per second. (Default 5.0)
SUSTAIN 3.3 - 10.0 Rate at which the trigger has to be pulled to maintain ramping, specified in pulls per second. (Default 5.0)
RESTART 0.0 - 1.0 Time after the last trigger pull during which ramping can be instantly restarted, specified in seconds. (Default 0.0)
TIMING
DWELL 5.0 - 35.0 Solenoid energise time, specified in milliseconds. (Default 23.0)
FSD COMP 0.0 - 5.0 First shot drop-off compensation time, specified in milliseconds. (Default 5.0)
FSD DELAY 00:00 - 04:00 First shot drop-off delay, specified in minutes. (Default 00:30)
FILTER
DEBOUNCE LEVEL 9 - LEVEL 1 Trigger debounce level. LEVEL 9 has the greatest amount of trigger debounce filtering. (Default LEVEL 5)
EMPTY 1.0 - 20.0 Minimum breech empty time for correct operation, specified in milliseconds. (Default 4.0)
FULL 1.0 - 20.0 Minimum breech full time before the marker can fire, specified in milliseconds. (Default 4.0)
PULL TM 1.0 - 20.0 Minimum trigger pull time for a valid pull, specified in milliseconds. (Default 7.0)
RELEASE TM 1.0 - 20.0 Minimum trigger release time for a valid release, specified in milliseconds. (Default 7.0)

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