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Rogers TredSled - Page 11

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10
3. Tackle – Simulates tackling.
i. Set Tension on Belt as desired, allowing movement.
ii. Get in stance and wait for signal.
iii. At signal explode into pad at desired height and form as to pass rush.
iv. Drive legs on belt until stop signal.
v. Switch Player
4. Hit and Read – Simulates in-game awareness.
i. Set Tension on belt as desired. Usually high enough to hold belt
still.
ii. Get in stance and wait for signal.
iii. At signal explode into pad at desired height and form as to zone block.
iv. Drive legs on belt until stop signal.
v. Switch Player
6. After picking a drill, the next step is to set the number of repetitions per user.
7. Next, set the amount of time of each repetition.
8. Then, set the amount of recovery time between each repetition.
9. Finally, set whether each repetition will have a silent snap, which is a light flashing on the display, or an
audible snap which is a beep from the computer.
10. First athlete gets ready for drill. Athlete will get a “warning” beep to be a ready. Then there will be a
start signal. (Either visual or audible). The athlete performs the rep, and then will get a finish signal.
The first athlete then exits the Tred Sled, and the next athlete get ready.
11. After all of the repetitions are done for all of the players the machine will display the results of the
workout. The display will show the following:
1. Pass Protect 1. Bull Rush
a. Response a. Response Time
b. Max Impact b. Max Power
c. Average Impact c. Average Power
d. Number of Impacts d. Distance
2. Sprint 2. Sprint
a. Distance a. Distance
3. Drive Block 3. Tackle
a. Response time a. Response Time
b. Max Power b. Max Power
c. Average Power c. Average Power
d. Distance d. Distance
4. Zone Block 4. Hit and Read
a. Response Time a. Response
b. Max Force b. Max Force
c. Average Force c. Average Force
d. Minimum Force d. Minimum Force