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Sega Snakes & Ladders - Game Description; Credit Entry & Lever Pullback

Sega Snakes & Ladders
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30
GAME DESCRIPTION
8
LEVER RELEASE
• Release Strength
The ulmate Level Posion used to determine launch speed of the feature band will be the MAXIMUM
posion achieved before the Lever is deemed to have been released. This means that if a Player pulls a
Lever to its MAXIMUM posion, then moves it to the halfway point, then releases, then the MAXIMUM
posion will be used
The Credit Value registered on the Credit Display will be decremented by 1 credit
Release Point
The Lever release point is considered to be when the Lever returns to within a nominal 5% of the rest
posion
Tracker Spin
The Tracker spin trigger point will be deemed to have started as soon as the handle is pulled. The Tracker
will spin in a downwards direcon.
The speed of the tracker will be determined by the amount the lever is pulled back. An audio loop will
accompany the spin cycle.
The current Ladder rung posion shall remain stac unl an increment or decrement is determined at
the end of the game.
Tracker Spin Stop
The appropriate Tracker symbol resng in the Win Line remains lit while the remaining 6 are
exnguished.
Once the Tracker stops the Numeric value on the Win Line will be shown on the Super Win display..
Bonus Feature
Each Tracker numeric is accompanied by either an Up the Ladder overlay (printed to the le or right
hand side of the numeric) symbol or a Down The Ladder overlay (printed to the right hand side of the
numeric) symbol.
If the bonus symbol is Up the Ladder, the next rung up is awarded / lit and the corresponding S U P E R
W I N leer is lit. This is accompanied by and audio sng.
The newly awarded rung plus the corresponding S U P E R W I N leer will ash. All rungs below remain
stacally lit.
Once the new rung posion is awarded the TICKET WIN is paid out. The Value of the win is displayed on
the SUPER WIN display and counts down as the ckets are dispensed.

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