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Strand Lighting Light Palette Classic User Manual

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Table of Contents

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Strand Lighting Light Palette Classic Specifications

General IconGeneral
BrandStrand Lighting
ModelLight Palette Classic
CategoryControl Panel
LanguageEnglish

Summary

Concepts and Overview

Welcome Page

Introduction to the Palette lighting control console and its key features.

About Palette

Where does Palette fit in?

Explains Palette's position as a tracking console and its core programming features.

System Capacities

Output Devices

Details system limits for output devices, control channels, and other capacities.

The Universal Attribute Control Model

Definition

Explains the UAC model as a method for standardizing intelligent lighting control communication.

Pan and Tilt Example

Illustrates UAC's control of moving light pan and tilt attributes.

Tracking

A Note on Redundant Data

Explains the display of redundant and blocked data in cues.

Timing

Independent Timing

Assigns individual wait and fade times to attributes, freeing from cue/part timing.

Multiple Cue List Concept

Cue List Directory

Manages and views cue lists within the show.

Fade Resolution

HTP vs LTP

Explains the precedence rules for resolving attribute output.

Priorities

Priority

How to set priorities for looks and cue lists.

Screen Layout

Toolbars

Navigating the interface using different toolbars.

Channel Grid

Description of the different states of channels

Explains channel states and their meanings.

Attribute Grid

Attribute Control

Taking control of moving lights and setting intensity.

File Menu

Save

How to record current show contents to disk.

Help Menu

Palette Help

Accessing the on-line help files.

Playback Keys

Go Button

Function of the Go button for cue list execution.

Halt/Back Button

Halting cues or backing up the cue list.

Recording Keys

Record Button

Steps for recording cues and looks.

Update Button

How to update existing cues with changes.

Action Keys

Load Button

Examining, changing, and updating stored data by loading.

Move / Copy Buttons

Moving or copying cues, looks, and channels.

Command Line Syntax

Selecting Fixtures

Syntax for selecting fixtures via command line.

Setting Levels

Methods for setting channel levels using command line.

Patching

Patch

Introduction to patching methods.

Patch Routing

Controlling where outputs appear on the console.

Tools

Fanning Tool

Customizing how the wheel acts upon attribute values.

Highlight/Lowlight

Identifying selected channels for positioning.

Channel Check

To Manually Perform A Channel Check

Step-by-step guide for manual channel checking.

General Show Options

Default Cue List Options

How cue lists inherit default values.

Venue Setup/Location

Location

Specifying system location for astronomical event timing.

Show Save Options

[S1] - Show Checkpoint Time

Configures the interval for saving checkpoint files.

[S2] - Archive on Save

Options for archiving show progress with serialized backups.

Move and Copy

Channels

Moving or copying attributes between channels.

Cues

Moving or copying cues within the cue list.

Looks

Easiest way to move or copy recorded looks.

Hardware Setup

Hardware Setup - Console

Configuring console-specific settings like lights and startup behavior.

Hardware Setup - Button Array

Details the functions of the button array and its assigned actions.

Hardware Setup - Grandmaster and Dead Blackout Button

Configuring Grandmaster and DBO button functions.

MIDI / SMPTE Interface

SMPTE Time Code on Cue Lists

Synchronizing cue lists with SMPTE.

Macros & Show Control

Macro Editor & Commands

Creating and assigning macro commands.

Vision Net

Enabling the Vision Net Interface

Steps to enable and configure the Vision Net interface.

Time Events

Adding, Deleting and Naming Events

Procedures for managing time events.

When

Criteria for triggering individual time events.

Palette Control Panel

Network Configuration

Steps to manually configure network connection settings.

Shutdown Console

Procedure for safely powering off the console.

Backup, Support and Contact Information

Tracking Backup

Syncing with a backup console/PC for failure recovery.

Recovery & Enable Outputs

Restoring system state and enabling/disabling outputs after a crash.

Console Connections

Palette

Physical connection details for DMX, USB, Serial, VGA, PS2, Ethernet.

Appendix

Software License

Legal terms and conditions for software use.

Keyboard Shortcuts

R (Record)

Opens the Record dialog box for cues or looks.

U (Update)

Opens Update dialog or updates loaded items.

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