EasyManua.ls Logo

Vector 4 - Page 172

Vector 4
227 pages
Print Icon
To Next Page IconTo Next Page
To Next Page IconTo Next Page
To Previous Page IconTo Previous Page
To Previous Page IconTo Previous Page
Loading...
VECTOR
4
TECHNICAL
INFORMATION
SECTION
III
-
ADDRESSING
BLOCKS
OF
MEMORY
FOR
GRAPHICS
summary:
This
section
desceribes
jumper
connections
used
to
address
memory
to
specific
sections
of
the
RAM.
This
special
addressing
may
be
required
for
some
users'
programs
requiring
specific
memory
addressing
to
handle
graphies
capabilities.
2.l
Configurations
This
section
describes
jumper
connections
for
two
system
configurations:
standard
Vector
4
with
128Kbytes
of
RAM,
and
Vector
4
with
extended
RAM
(256Kbytes).
See
Section
II
to
determine
jumper
position
for
determining
type
of
memory
used.
Briefly,
the
standard
128Kbyte
memory
permits
addressing
one
of
four
blocks
of
memory
(from
addresses
@#@g@g@H
through
1FFFEH).
The
256Kbyte
version
permits
addressing
one
of
an
additional
four
blocks
of
memory,
as
well
(addresses
2@@#dH
through
3FFFEH).
Jumper
options
for
the
first
four
blocks
of
the
256Kbyte
version
are
identical
to
options
for
the
128Kbyte
version.
Note
that
it is
necessary
to
perform
jumper
connections
described
in
Section
II,
enabling
256Kbyte
RAM,
before
it
will
be
possible
to
use
256Kbyte
memory
for
graphies.
You
may
want
to
check
Jumper
Area
B
before
connecting
any
jumpers
or
performing
any
other
work
designed
to
enable
256Kbyte
RAM.
To
connect
jumpers
for
enabling
memory
addressing,
locate
Jumper
Area
C
on
the
Vector
4
SBC,
Refer
to
Exhibit
VI-12
(Vector
4
SBC
Component
Drawing)
for
location
information.
To
enable
addressing
of
each
Bloek,
locate
pins
Al16,
A15,
and
Al4
in
Jumper
Area
C.
Connect
or
cut
jumper
wires
as
indicated:
C
indicates
closing
the
connection
(position
§)
O
indicates
opening
the
connection
(position
1)
Cut
or
join
jumper
pads
as
indicated
in
Exhibit
IV-1l,
next
page.
09-01-32
7200-0001
IV
3-1