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Vector 4 - Page 82

Vector 4
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VECTOR
4
TECHNICAL
INFORMATION
B.
Gray
Scale
Graphic
Modes
This
Graphics
Mode
can
be
divided
into
two
categories.
These
are
the
160
and
320
modes
which
were
shown
pictorially
in
Exhibit
II-9.
Both
of
these
modes
use
the
address
circuitry
(from
the
Video
Controller
to
the
input
of
Graphic
Mode
Shift
Registers)
described
in
the
previous
section.
However
during
this
mode
the
Shift
Register
outputs
are
sent
to
a
different
MUX.
In
the
160
mode
the
bits
are
sent
to
the
Video
Bit
MUX
in
two
groups
of
4.
From
this
point
they
travel
to
a
lateh
(<KC9>)
where
they
are
clocked
by
the
decoded
output
of
the
Gray/Color
Subsystem
Clock.
The
resultant
4-bits
are
then
routed
to
two
different
locations:
~
External
RGB
Connector
(J16).
-
4-bit
Digital/Analog
Subsystem.
Section
3.3-C
desceribes
how
the
4-bits
are
transferred
to
the
External
RGB
Connector.
The
4-bit
value
that
is
sent
to
the
Digital/Analog
Subsystem
is
converted
into
an
analog
value.
This
value
is
then
coupled
with
the
output
of
the
7407
Drivers
(Ul116).
If
the
Drivers
are
"logically
OFF"
the
data
will
not
be
displayed
on
the
screen.
i.e.
Dark
screen
during
retrace.
Otherwise
the
analog
value
is
used
by
the
internal
CRT
System
to
create
one
pixel
position.
In
the
320
mode
1
byte
of
data
(from
Dynamic
RAM)
is
divided
into
four,
2-bit
groups.
Each
of
these
2-bit
values
is
sent
to
a
Mapping
RAM
where
it
selects
one
of
four,
4-bit
registers.
Exhibit
JI-13
shows
how
the
values
in
these
registers
can
be
changed
for
the
Gray
and
Color
Scale
320
Modes.
The
Mapping
RAM
routes
the
4-bit
data
to
the
Video
Bit
MUX
where
the
SELECT
Line
(pin
1)
determines
the
correct
transmitting
frequency
(comes
from
U74).
Pin
15
is
used
to
determine
the
horizontal
and
vertical
blanking
periods.
The
4-bit
value
is
sent
to
a
latch
and
then
routed
through
the
same
channels
as
was
the
4-bit
value
in
the
160
Gray
Scale
Mode.
Section
IV
has
a
complete
description
(including
a
pin-out)
of
the
video
connector
used
for
the
internal
CRT.
C.
Color
Scale
Graphic
Modes
|
As
with
the
Gray
Scale
this
graphic
mode
can
be
divided
into
160
and
320
modes.
The
hardware
protocol
is
basically
the
same
for
these
modes
as
it
was
for
the
Gray
Scale
Graphic
Modes.
The
primary
difference
is
found
in
how
the
"eolor
palette"
is
used.
09-01-82
7200-0001
II
3-19