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YASKAWA DX100 - Setting Byte, Integer, Double Precision Integer, and Real Type Variables

YASKAWA DX100
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3-78
155507-1CD
RE-CSO-A037
DX100
3 Teaching
3.9 Other Job-editing Functions
3.9.4.1 Setting Byte, Integer, Double Precision Integer, and Real Type Variables
1. Select {VARIABLE} under the main menu.
{BYTE}, {INTEGER}, {DOUBLE}, and {REAL} are displayed for the
sub menu.
2. Select desired variable type.
The BYTE VARIABLE window appears. (Following is a case that
{BYTE} is selected.)
NOTE
Play Speed V:
MOVL V=I000
The variable I000 is used for speed V with this move
instruction.
The unit for V is 0.1mm per second.
For example, if I000 were set as 1000, the following would
be true:
I000=1000 unit for V is 0.1mm/s V=100.0mm/s
Note that, depending on the unit being used, the value of
the variable and the value of the actual speed on occasion
might not match.
Play Speed VJ:
MOVL VJ=I000
The unit for VJ is 0.01%.
For example, if I000 were set as 1000, the following would
be true:
I000=1000 unit for VJ is 0.01% VJ=10.00%.
Timer T:
TIMER T=I000
The unit for T is 0.01 seconds.
For example, if I000 were set as 1000, the following would
be true:
I000=1000 unit for T is 0.01 seconds T=10.00
seconds.
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