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Zero88 Jester User Manual

Zero88 Jester
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Program Mode JesterML Operating Manual
73-406-00 Issue 1.0 15 of 65
6. To save the edits to a different location, use the cursor buttons to select a
memory (or select a submaster using the channel flash buttons). Then press the
PROGRAM/GO button if the selected item is already programmed, the Main
LCD asks you if you wish to overwrite it. Press the PROGRAM/GO button again,
or hit ENTER. The new levels are now stored in the selected location. The
original contents of that location are overwritten. The outputs remain unaltered.
Editing Channel Levels in a Scene
If you wish to make changes to a scene memory or submaster, the easiest way is to
follow these simple steps.
1. Use the cursor buttons select the programmed memory (or on the JesterML24 -
select a submaster using the channel flash buttons). Press the EDIT button to
output the selected scene.
2. Use the fixture controls and PRESET faders (JesterML24 only) to set the required
look. To gain control of a channel you will need to push the fader up above the
level of the channel in the scene, to ‘grab’ the channel, then move it to its new
value.
3. Once you have made all the required edits, press the PROGRAM/GO button.
The Main LCD and monitor will ask you to confirm whether you’d like to overwrite
the memory or make the memory into a chase. Select <Overwrite> and press
ENTER.
NOTES
Overwriting
The JesterML has four methods of overwriting a memory:
- Press PROGRAM, then press ENTER at the prompt.
- Press PROGRAM, then press PROGRAM again at the prompt.
- Hold PROGRAM for a few seconds.
- Press SHIFT and PROGRAM together.
Deleting a Scene Memory
1. Use the cursor buttons to select the programmed memory you wish to clear.
2. Hold the CLEAR button for 1 second. The memory will be cleared and the asterix
(*) will appear next to the memory number in the Main LCD to indicate that the
memory is now unprogrammed.
Deleting a Scene Submaster (JesterML24 only)
1. Press the CHANNEL FLASH button under the Submaster you wish to clear.
2. Hold the CLEAR button for 1 second. The Submaster will be cleared and the
asterix (*) will appear next to the submaster number in the Main LCD to indicate
that the submaster is now unprogrammed..
Deleting a Palette
1. Use the Multi-Function-Keys to select the programmed palette you wish to clear.
If you don’t want the palette to be played when it is selected, first ensure that no
fixtures are selected.
2. Hold the CLEAR button for 1 second. The palette will be cleared, and the asterix
(*) will appear next to the palette number in the Main LCD to indicate that the
palette is now unprogrammed.

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Zero88 Jester Specifications

General IconGeneral
BrandZero88
ModelJester
CategoryMusic Mixer
LanguageEnglish