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ZIMO MS450 - 5.4 SOUND: Steam engine basic configuration

ZIMO MS450
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Page 52 MS - SOUND decoders MS440 to MS990 and MN - NON-SOUND decoders MN170 to MN340
Switch input sounds - Volume adjustments:
Planned in SW version 5.00 and later!
#739
Switch input sound S1
0 - 255
=
100, 1-
100 %
0
Volume setting for the sound activated with switch input S1
= 0: full volume, original sound sample volume (same as 255)
= 1 - 254: reduced volume 1 99.5 %
= 255: full volume
#741
Switch input sound S2
0 - 255
0
Volume setting for the sound activated with switch input S2
#743
Switch input sound S3
0 - 255
0
Volume setting for the sound activated with switch input S3
#671
Switch input sound S4
0 - 255
0
Number of sound sample for input S4
#672
Switch input sound S4
0 - 255
0
Volume setting for the sound activated with switch input S4
Random sounds - Volume adjustments:
#745
Random Sound Z1
0
Volume setting for sound activated by random generator Z1
#748
Random Sound Z2
0
Volume setting for sound activated by random generator Z2
#751
Random Sound Z3
0
Volume setting for sound activated by random generator Z3
#754
Random Sound Z4
0
Volume setting for sound activated by random generator Z4
#757
Random Sound Z5
0
Volume setting for sound activated by random generator Z5
#760
Random Sound Z6
0
Volume setting for sound activated by random generator Z6
#763
Random Sound Z7
0
Volume setting for sound activated by random generator Z7
#766
Random Sound Z8
0
Volume setting for sound activated by random generator Z8
Connection between sounds and function output:
(“Connection” means: in the time another sound is played back, a special function output shall be ac-
tivated; typical use: automatic flickering of fire chamber during coal shoveling).
#726
Connection 1 sound
0
Sound number for connection 1 (usually defined by sound
project and should not be changed if possible). Within the
documentation of (most of the) sound projects sound num-
bers are listed.
#727
Connection 1 FO
0
Function output to connection 1 which shall be activated - if
the sound is played back. 1 = FO0f, 2 = FO0r, 3 = FO1, ...
#728
Connection 2 sound
0
Sound number to connection 2
#729
Connection 2 FO
0
Function output to connection 2:
1 = FO0f, 2 = FO0r, 3 = FO1, ...
#730 -
#735
0
#736
Connection 6 sound
0
Soundnumber to connection 6.
#737
Connection 6 FO
0
Function output to connection 6:
1 = FO0f, 2 = FO0r, 3 = FO1, ...
CV
Denomination
Range
Default
Description
#266
Total volume
0 - 255
64
See chapter 5.3 SOUND: Basic settings inde-
pendent of powertrain
#267
Chuff sound fre-
quency
according to
“virtual
Cam sensor“
also see
CV #354
in this table
(Steam chuff
frequency
at speed step 5)
0 - 255
63
CV #267 is only active if CV #268 = 0:
Chuff beats follow the “virtual cam sensor”; an ac-
tual cam sensor is not needed in this case.
The basic configuration “70” results in about 4 to 6
to 8 chuffs per rotation, depending on the selected
chuff-set. Because it also depends in large part on
the motor and gearbox used, an individual adjust-
ment is necessary in most cases in order to
achieve the exact chuff frequency; therefore, CV
#267 is used:
The lower the value the higher the chuff frequency
and vice versa. The setting should be performed at
low speed (around speed step 20-25, not 5).
By means of CV #393 bit 6 = 1 the chuff interval of
CV #267 can be extended 4 times.
#268
Switch to real
cam sensor
and
Number of spikes of
the cam sensor for
chuff beat
and
Special functions
“simple articulated
steam locos
0 - 63
and
128, 192
1
0
= 0: “Virtual“ cam sensor is active (to be adjusted
with CV #267, see above).
= 1: = 1: Real cam sensor (connected to „In2”
resp. “In3“ of the decoder) is active, each negative
spike results in a chuff
= 2, 3, 4 … real cam sensor, several triggers in
sequence (2, 3, 63) result in one chuff beat.
= 128 (bit 7=1 with “virtual” cam sensor): second
driver is a bit slower; only meaningful if a sec-
ond sound sample is available in the sound
project.
= 192 (bits 6 and 7 = 1): When no separate sound
sample is available for the second driver, the
same sample is played back for the second
driver, only a bit slower.
Bit 7 = 1: with real cam sensor, see values above
Cam sensor for driver 1 at IN3 (as always),
Cam sensor for driver 2 at IN2, (only possible
if decóder has two inputs)
#269
Accentuated lead-
chuff
0 - 255
10
0
A typical sound signature of a passing steam en-
gine is that one chuff out of a group of 4 or 6 chuffs
is louder in volume than the rest; this effect is al-
ready part of the chuff set but can be further ampli-
fied with the help of CV #269.
#271
Fast driving
overlapping effect at
high speed-
effects
0 - 255
(Useful
up to
@ 30)
1
16
The individual steam chuffs of a real engine overlap
each other at high speed. Because the frequency
of the chuffs increases but will not shorten to the
same extend, they will eventually blend in to a
weakly modulated swoosh. This is not always de-
sired in model railroading because it does not
sound that attractive, hence CV #271, with which
an adjustment is possible to have the chuff beats
accentuated at high speed or rather fade away.
#272
Blow-off-
duration
0 - 255
80
Opening the cylinder valves on a prototype steam
engine for the purpose of water drainage is entirely
NOTE: The CV immediately ahead of the CVs listed (#740, #742) contains the sound sample
numbers to be played.
NOTE: The CV immediately ahead of the CVs listed (#744, #747 etc.) contain the sound sample
numbers to be played. Possibility to adjust via ZCS (ZIMO CV Setting) tool.

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