Non-Sound Decoder MX600 - MX638 and Sound Decoder MX640 - MX659 Page 73
Several sound bits +
RailCom variants
Bit 0 = 1: SPECIAL MX648: Turns off external charging
with FO1.
Bit 1 = 1: DIESEL-MECHANICAL: No RPM
increase when braking (see CV #364).
Bit 2 = 0: old RailCom format with ID 4.
= 1: current RailCom (kph) feedback with ID 7.
Bit 3 = 1: “Looped” driving sounds will be faded
out when switching to a different sound.
Bit 4 = 1: Slows steam chuff frequency at high speed
Bit 5 = 1: Braking (even by one speed
step) causes the motor and turbo
sounds to decrease by on sound step.
Bit 6 = 1: Thyristor volume increases when braking
Bit 7 = 1: SPECIAL MX645: ELECTRIC: Flashes
of light (approx. 0.1 sec) on FO7 when
switch gear sound is played.
Same as CV“s #125 – 132 but for F7 and F8
Bit 0 = 0: positive pulses, = 1: with negative pulses.
Bit 1 = 0: only active during movement, = 1: always
Servo 1 left stop
Servo 1 right stop
Servo 1 center stop
Servo 1 speed
Defines left stop position
Defines right stop position
for 3-position control
Time in tenth of seconds between left and right stop
Servo 2 left stop
Servo 2 right stop
Servo 2 center stop
Servo 2 speed
Defines left stop position
Defines right stop position
for 3-position control
Time in tenth of seconds between left and right stop
Servo 3 left stop
Servo 3 right stop
Servo 3 center stop
Servo 3 speed
Defines left stop position
Defines right stop position
for 3-position control
Time in tenth of seconds between left and right stop
Servo 4 left stop
Servo 4 right stop
Servo 4 center stop
Servo 4 speed
Defines left stop position
Defines right stop position
for 3-position control
Time in tenth of seconds between left and right stop
Servo 1
Servo 2
Servo 3
Servo 4
Operating modes (Single key, dual keys…)
Settings for live steam engine
Special pantograph
configurations
Pantograph settings for special projects
Dimming times with
effect 88
Turn-ON/OFF times for effects 88, 89 and 90
Serial number given during production
“Load code” for
“coded” sound
projects
The commercially available “load code” entitles the us-
er to install and playback “coded” sound projects of a
selected supplier.
Select from sound
collection
= 1, 2 … 32: For steam sound
= 101...132: For Diesel sound
!!: >65: Over modulated, may damage speaker
Only if CV #268 = 0; “Virtual cam sensor”
Switching to real
cam sensor
Bit 0 = 0: “Virtual cam sensor
Bit 0 = 1: real cam sensor
Increases volume of 1 chuff beat
Longer chuff length
at very low speeds
Overlapping effect at
high speed
= 0: no blow-off sound,
> 0: Time in tenth of a sec (Value 50 = 5 Seconds)
Start-up delay
during blow-off
= 0: No delayed start,
> 0: Time in tenth of a sec (Value 50 = 5 Seconds)
The blow-off sound is suppressed if the engine wasn’t
standing still for the time defined here.
Chuff sound volume
at low speed and no-
load
Chuff volume at low speed and “basic load”. Automatic
load test is necessary (CV #302=75).
Volume at high
speed and no-load
Chuff volume at high speed (full throttle). Automatic
load test is necessary (CV #302=75).
Chuff volume
changes according
to load
When deviating from the basic load, the chuff beat vol-
ume should be increasing (on inclines) or decreasing
on declines (even muted).
Sound should not change with small load changes (i.e.
in curves)
Reaction speed
to load change
Delaying sound changes when load changes.
Load influence on
Diesel engines
= 0: No influence; = 255: largest influence;
Automatic load test is necessary (CV #302=75).
Acceleration
threshold for
Acceleration sound (chuff beats) changes to full vol-
ume from the speed step defined here.