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Akai MPC 5000 - Page 110

Akai MPC 5000
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KB
6&+6&9."$.$#./$."'(;
   / #               
"
= 0,/,#09/90-
@ 4-B6)5;0*
The Sample Edit window will be displayed.
G 0,5,#09/90-
> 0,,#3'=@'H=@
This determines the amount of the pitch shift in semi tone and cent step. For example, if you enter +1.00, the sample will pitch up one semi tone.
If you enter +12.00, the sample will pitch up one octave.
 /,,,+!,
$
The MPC5000 uses 18 preset algorithms to carry out the pitch shift process, so you should select a preset that closely resembles your
sample’s content. If you are not happy with the results, try experimenting with different presets.
A: Standard quality pitch shift with fast processing.
B: Better quality pitch shift with slower processing.
C: Highest quality pitch shift with even slower processing.
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01. FEM VOX (Female Voice)
02. MALE VOX (Male Voice)
03. LOW MALE VOX (Low Male Voice)
04. VOCAL
05. HFREQ RHYTHM (High Frequency Rhythm Section)
06. MFREQ RHYTHM (Middle Frequency Rhythm Section)
07. LFREQ RHYTHM (Low Frequency Rhythm Section)
08. PERCUSSION
09. LFREQ PERC. (Low Frequency Percussion)
10. STACCATO
11. LFREQ SLOW (Low Frequency Slow Music)
12. MUSIC 1
13. MUSIC 2
14. MUSIC 3
15. SOFT PERC. (Soft Percussion)
16. HFREQ ORCH. (High Frequency Orchestra)
17. LFREQ ORCH. (Low Frequency Orchestra)
18. SLOW ORCH. (Slow Orchestra)
%@$
You can use this to ‘tweak’ the selected preset. If your selected preset is close to what you’re looking for, but still needs a little fine
tuning, try a few different settings here until you get the best result. A ( + ) value will help improve high frequency and percussive
sounds while a ( - ) value will help improve bass sound. Most of the time, this can be left at zero.
B 4-6);&0*
The Keep or Retry window will be displayed after executing the Pitch shift.
Lengthy samples will take longer to process.
I"'I/(%D
Enters the new name for the sample.
E0F9;
Auditions the new sample.

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