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ANNIN ROBOTICS AR3 - e. Registers; f. Servos

ANNIN ROBOTICS AR3
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- the "Create Tab" button allows you to create markers in your
program that you can jump or navigate to based on conditions.
*note you cannot have 2 tabs with the same number - each tab
needs a new number. This functionality is very similar to basic
programming.
- The "Jump to Tab" button allows you to jump to a tab, for example
you could put "Tab 1" at the top of your program and at the
bottom put a "Jump to Tab 1" and then your program would loop
indefinitely.
The "If Register Jump" button allows you to jump to a tab based on
the condition of a register. For example you could have a looping
program as previously described but then add a line into your
program that increments a register and then add a line prior to
"Jump to Tab 1" that says "If Register 1 = 5 Jump to Tab 2" and then
place a "Tab 2" at the very bottom after "Jump to Tab 1" so that the
program will run 5 times and then jump to Tab 2 and stop.