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APE RAMPAGE GEN 4 User Manual

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MARKER CONTROL SETPOINTS
RAMPAGE GEN 4 PROGRAMMING AND SETUP MANUAL
FEATURING APE’S EXCLUSIVE DUAL CODE SOFTWARE!
WARNING - ALL PERSONS WITHIN RANGE OF A PAINTBALL MARKER MUST USE PROPER EYE PROTECTION.
NEVER DISASSEMBLE A MARKER WHILE IT IS UNDER PRESSURE WITH COMPRESSED AIR OR CO2. ALWAYS
REMOVE THE AIR SOURCE BEFORE WORKING ON YOUR MARKER. ALWAYS FOLLOW THE MANUFACTURER’S
INSTRUCTIONS WHEN USING OR WORKING ON YOUR MARKER. NOT FOLLOWING PROPER INSTRUCTION MAY
CAUSE PERSONAL INJURY AND/OR POSSIBLE DAMAGE TO YOUR MARKER. USE THIS PRODUCT AT YOUR OWN
RISK.
QUICK STARTUP OF THE RAMPAGEBOARD - Although the Rampage board offers the most comprehensive set of marker controls available,
your Rampage™ board requires NO programming and comes pre-configured. Once installed, just add a 9 volt battery, select a mode and GO
PLAY!
MORE OPTIONS - For Users that want to get the most out of their marker, go to www.GoApeOnline.com and download
the Advanced Programming Guide. This guide will show you how to Unlock the advanced feature sets that are included
in your board!
TOURNAMENT LOCK - Your Rampage Board has a tournament lock switch located on the board. Before installing your
board, locate the switch (usually on the “small component” side of the board) and remove the protective orange tape
cover. To use the Tournament lock feature, open the grip cover and slide the tournament switch to the “on” position
(the “dot” side of the switch). The marker will be “locked” into the “Tournament Mode” setpoint and the “BPS Eyes
On” rate of fire. While switched to the “on” position, you will be prevented from selecting firing modes and from
accessing the programming mode.
POWER ON/OFF - Press the Power button to activate the marker. While the button is pressed, the battery level is displayed by the LED
(Green = above 8.5V, Yellow = above 7.5V, Red = below 7.5V). If a ball is present in the breech, the marker starts in the current Firing Mode. If
the breech is empty, the Empty Breech alert is displayed (Solid Purple). Press & Hold the power button for 1 sec. to start the marker with Eyes
Off, or load the breech with paint. To turn the marker OFF, press/hold the power button for 3 seconds.
EYE CONTROL AND STATUS - (1 Button Markers) During firing operations, press/hold the Power Button for 1 second to toggle the Eyes On or
Off. (2 button markers) During firing operations, tap the Eye Button to toggle the Eyes On or Off. The Eye status is as follows: (Solid Purple* =
Empty Breech / Slow Purple* Flash = Eyes Off / Fast Purple* Flash = iFault Detected). Note that if the marker is in the Eyes Off state, you
cannot switch firing modes. Re-enable the Eyes first, then select a new firing mode.
SELECTING A FIRING MODE - Your Rampage™ board comes preloaded with 8 firing modes. To change modes just tap the Power Button. Each
mode has a corresponding LED color (refer to the Firing Mode Description Table). Your marker will always restart in the last active firing mode
you shutdown with.
PROGRAMMING MODE - To enter Programming Mode, press and hold the trigger while powering on the marker. Release the trigger and power
button. You’ll now be sitting at the first setpoint in the Marker Control Setpoint Table (BPS—Eye On / Solid Red LED). Use the trigger to
advance/scroll forward thru the setpoint table and notice that each setpoint has a unique LED identification (ID). To change any setpoint,
advance/scroll to the setpoint ID you wish to change, then tap the Power button. The LED will now blink the current value, then repeat. Tap
the Power button again to indicate you wish to change the value (OR alternatively pull the trigger to advance/scroll to the next setpoint ID). If
changing a setpoint value, use trigger pulls to enter the value. Tap the Power button once more to store the new value. The LED will resume
blinking the newly stored value. Scroll to another setpoint with the trigger, or exit programming mode via power off.
SETPOINT DEFAULT - While in programming mode, pull and hold the trigger for 5 seconds to reset all setpoints to default.
TUNE ASSIST - This process lets you quickly determine the best Dwell and Bolt Return Delay setting for optimal efficiency. Keep in mind that
the current setpoints for Dwell and Bolt Return Delay will both be overwritten by this procedure. To start, your marker MUST BE UNLOADED.
Tune Assist is a “dry firing” process. Next, connect your marker to your air source.
NOTE: Be sure you are starting with a FULL tank of air and have pre-adjusted your marker’s regulator to fire paint at approximately 285
fps before you begin. You may need to make fine adjustments to your regulator settings after completing the Tune Assist process. Also,
when firing the marker in Tune Assist Mode, pause at least 1 second between trigger pulls.
Start the Tune Assist process from Programming Mode (Red/Green flicker). The first half of the Tune Assist process is the solenoid dwell
adjustment (starting at 2ms). Each time you pull the trigger, your marker will dry fire a 3 shot burst and increase the dwell by 1ms. Keep
pulling the trigger until your marker fires the burst with a consistent “pop” or report. Tap the Power button to move on to the Bolt Return
Delay adjustment.
Continue pulling the trigger during the Bolt Return Delay adjustment process, each time firing a three shot burst. The Bolt Return Delay will
start at the maximum value and decrease 1ms with each pull. Continue to pull the trigger until the LED flashes purple (iFault) and the onboard
speaker beeps. Your marker will automatically shut off and save the optimal Bolt Return Delay. Process complete!
NON-ADJUSTABLE FEATURES:
Forced Shot - You can force the marker to fire during empty breech conditions by holding the trigger down for one second. Forced Shot is
useful for initial paint loading using sound activated hoppers.
Trigger Buffering - Trigger buffering allows you to fire a smooth stream of paint by queuing a valid trigger pull during a firing cycle.
Feature LED* Default Min/Max Value
BPS EYES ON SOLID RED 15 5-35
BPS EYES OFF SLOW FLASH RED 10 5-20
BPS FINE TUNE FAST FLASH RED 10 1-10
BPS CAPPED FIRING FLICKERING RED 2 1-2
TRIGGER LEADING EDGE DEBOUNCE (MS) SOLID GREEN 5 1-30
TRIGGER TRAILIING EDGE DEBOUNCE (MS) SLOW FLASH GREEN 5 1-30
TRIGGER FILTER CONTROL FAST FLASH GREEN 1 1-3
TRIGGER FILTER TIMER (MS) FLICKERING GREEN 1 1-40
AUDIO ENABLE SOLID YELLOW 2 1-2
EYE MODE SLOW FLASH YELLOW 2 1-5
EYE PROCESS FAST FLASH YELLOW 1 1-2
BREECH LOAD DELAY (MS) FLICKERING YELLOW 3 1-20
ABS DWELL (MS) SOLID BLUE 8 1-8
ABS RESET TIME (SEC) SLOW FLASH BLUE 10 1-25
SOLENOID DWELL (MS) FAST FLASH BLUE 15 1-30
BOLT RETURN DELAY (MS) FLICKERING BLUE 25 1-40
RAMP SEMI SHOTS SOLID PURPLE 8 1-8
RAMP PULL RATE SLOW FLASH PURPLE 5 1-8
RAMP MODE FAST FLASH PURPLE 2 1-4
RAMP VALUE FLICKERING PURPLE 1 1-3
RAMP RESET (SEC) SOLID TEAL 1 1-8
BURST ROUNDS SLOW FLASH TEAL 3 2-10
REACTIVE ROUNDS FAST FLASH TEAL 1 1-10
BREAKOUT MODE FLICKERING TEAL 13 1-13
TOURNEY MODE SOILD WHITE 6 1-8
FIRING MODE GROUP 1 ENABLE/DISABLE SLOW FLASH WHITE 15 1-16
FIRING MODE GROUP 2 ENABLE/DISABLE FAST FLASH WHITE 15 1-16
AUTO SHUT OFF TIMER (MIN) FLICKERING WHITE 1 1-20
TUNE ASSIST START FLICKERING RED/GRN N/A N/A
MODE LED* FIRING MODE DESCRIPTION
Semi Red Fires 1 shot per each trigger pull.
Burst Green x rounds fired per trigger pull (x = 2 to 10).
Reactive Yellow
x round fired per trigger pull and x round fired per trigger
release. (x = 1 to 10)
Full Auto Blue Fires continuously while the trigger is held.
Ramp Red Flash
Semi-Automatic until a 5 trigger-per-second pull rate, then
transitions to reactive firing. Maintains reactive firing until
rate drops below 5 BPS (RAMP Mode is user adjustable)
PSP
Green
Flash
Three shots in Semi-Automatic then transitions to 3 Round
Burst. Resets to Semi-Automatic after 1 sec. of inactivity.
NXL
Yellow
Flash
Three shots in Semi-Automatic then Full Automatic on the
4th pull & hold. Resets to Semi-Automatic after 1 sec. of
inactivity.
Millennium Blue Flash
Semi-Automatic until a 6 trigger-per-second pull rate, then
transitions to 100% ramping. Maintains Ramping Mode until
the trigger pull rate drops below 6 per second.
LED* TUNE ASSIST MODE
Teal Flash Dwell Adjustment Mode (adds 1 ms per burst)
White Flash Bolt Return Delay Adjustment Mode (subtracts 1 ms per burst)
*NOTE: Shocker User LED colors:
Purple = Red & Blue / Teal = Green & Blue / White = Red & Green & Blue
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APE RAMPAGE GEN 4 Specifications

General IconGeneral
Form FactorATX
Max Memory128GB
Memory Slots4
USB Ports4x USB 2.0
Video Outputs1x HDMI

Summary

General Safety Warnings

Marker Operation Safety Precautions

Essential safety guidelines for handling and operating paintball markers, including eye protection and pressure warnings.

Marker Control Setpoints and Operation

Quick Startup and Basic Operation

Initial setup and basic operation of the Rampage board, requiring only a battery and mode selection.

Powering On and Off

Instructions for activating and deactivating the marker, including battery level indication.

Selecting a Firing Mode

How to choose between the 8 preloaded firing modes using the power button and LED indicators.

Eye Control and Status

Explanation of eye functionality, status indicators, and toggling eyes on/off.

Entering Programming Mode

Steps to access programming mode by holding the trigger and power button to adjust setpoints.

Resetting Setpoints to Default

Procedure to reset all marker control setpoints to their factory default values.

Advanced Features and Tuning

Tournament Lock Feature

How to enable the tournament lock switch to restrict mode changes and access to programming.

Tune Assist Process

Guide to optimizing Dwell and Bolt Return Delay for marker efficiency using dry firing.

Non-Adjustable Features

Description of Forced Shot and Trigger Buffering functionalities.

Marker Control Setpoint Definitions

BPS and Trigger Controls

Definitions for BPS settings, trigger debounce, and trigger filter controls.

Eye Mode and Processing

Explanation of the five distinct eye modes and their processing methods.

Dwell and Bolt Return Delay

Definitions and effects of Anti Bolt Stick Dwell, ABS Reset Time, Solenoid Dwell, and Bolt Return Delay.

Ramping and Burst Settings

Definitions for Ramp Semi Shots, Ramp Pull Rate, Ramp Mode, Ramp Value, Burst Rounds, and Reactive Rounds.

Breakout and Tourney Mode

Explanation of Breakout Mode options and Tourney Mode locking functionality.

Auto Shut Off and Firing Mode Grouping

Settings for automatic marker shutdown and enabling/disabling firing modes.