MAXIMUM CREDITS:
The
maximum credits
accepted
by
the
machine limits the
number of
games that can be
accumulated
by
coining, by
winning replays
or both. The
maximum
number
of
credits is
selectable
by
means of
switches 25
and 26. Four credit
limits are available.
Switch settings arc
'isted below.
MAXIMUM
SWITCHES
BALLS PER
GAME:
CREDITS 26
25
10
OFF
OFF
15
OFF
ON
25
ON OFF
40
ON ON
#
BALLS /GAME
SWITCHES 32
31
5
OFF ON
4
ON
OFF
3
OFF
OFF
2
ON
ON
MATCH
FEATURE:
When the Match
Feature is ON, a
random number
appears on the
Match/Ball in Play window
and the
word
Match is
illuminated. If the
number matches
the tens digit in a
player's
score,
a
free game is
awarded.
The Match
Feature creates
an incentive to play.
CREDIT
DISPLAY:
MATCH
ON
OFF
CREDITS
DISPLAYED
YES
NO
SWITCH 28
ON
OFF
SWITCH 27
ON
OFF
HIGH SCORE
FEATURE:
The
game is
designed to award an
Extra Ball or
Free Game at each
of the two or three score
levels.
See
Front Door Game
Adjustments.
AWARD
REPLAY
EXTRA BALL
NO AWARD
SELF
TEST
POSITION 16
SET TO
"03"
SET TO
"02"
SET TO
"01"
SELF
TEST
POSITION
17
SET TO
"03"
SET TO
"02"
SET TO
"01
'.'
For combinations of replay/X-ball/Novelty
Modes
see page
4A
"K, Special Replay/X-ball/
Novelty
Modes"
HIGH
SCORE TO DATE OR OVER
10,000,000
SCORE
FEATURE:
The game is designed
to award free games
as an option if high score to date is beat or
player exceeds
10,000,000 points. Each time this happens,
the winning score becomes the new high
score
to beat.
This score
is displayed on all 4
player score displays at the end of
each game as
an
incentive to
play.
Recommended
setting is underlined.
HIGH SCORE TO DATE FEATURE
No Award
One Credit
Two Credits
Three Credits
SELF TEST POSITION 19
SET TO
"00"
SET TO
"01"
SET TO
"02"
SET TO
"03"
State and local
laws may regulate the
use
of the
above features, and they
have been
designed to allow
for appropriate adjustment in
orderto conform to such requirements.