III.
BOOKKEEPING
FUNCTIONS
The game is designed to help the operator perform certain accounting functions. The
game
can
display the number of total plays and replays (free games). It
can display the number of coins
dropped down each coin chute. The bookkeeping functions
are displayed on all player score
displays
simultaneously. An identification number,
05 to
15,
appears on the Match/Ball in
Play
window
as
follows:
05—
00 to—
40
=
Current Credits
*06—
100000
to—99999= Total Plays (Payed
&
Free Games)
*07—
1
0000
to—
99999
-
Total Replays (Free Games)
08—
00 to—99999
=
Game Percentage
09—
00
to—
99999
-Total times 'High Score to Date'
is beat
*10—
10000
to—
99999
-Coins Dropped thru Coin Chute
#1
*1
1
—
1 0000
to—
99999
-
Coins Dropped
thru
Coin
Chute
#2**
*1
2—
1 0000 to—99999
=
Coins Dropped thru Coin Chute
#3**
*1
3
—
00 to
—99999
=
Number of Specials awarded from Panel Specials
Only
*1
4
— 00
to—
99999
=
Number of minutes of Game Play
*1
5_
00 to—99999
-
Number
of
Service
Credits
The game displays the first bookkeeping
entry if the Self-Test button
(See
Fig. Ill) on the
inside
of the front door is pressed ten times. Alternately push and release the Self-Test
button at one
second intervals. The number
05
appears in the 'Match/Ball in Play' window.
Current credits
appear on the playe'r score displays. Each additional press
of the button causes the next entry
to
be
displayed.
After
the data
in
each
bookkeeping
register is recorded, it can
be
set to zero simply
by pressing
switch button
S33,
located on
A4,
the MPU module
inlhe back box
(See
Fig. Ill), or
by
pressing
the Coin Chute
#3
switch. Any or all registers
can be cleared by alternating between the
Self-Test button and the switch button
S33
on the MPU module or Coin
Chute
#3
switch. The
operator is
given
this
option
as a possible convenience and can elect to
use
or not
use it
as
his
needs direct.
Pressing the button
5
more times
causes the game to play the power-up
tune and light the
Game Over light.
Service credits are designed to allow the serviceman to test the game under actual
play
conditions without disturbing the bookkeeping
records that reside at identification numbers
06,
07,10,11 and 12.
To obtain Service
Credits, push and release the Self-Test switch until identification
number
05
appears in the 'Match/Ball in Play' window.
Hold in the Credit button until the
desired number of
Service Credits
(up to five) appears on the player score
displays.
NOTE: If,
upon accessing identification number
05,
a
number
of credits greater than five is
displayed, pressing the credit button has no effect.
Identification number 1
5
is reserved
as a
record
of
the number
of Service Credits used.
The 1 0,000 level is pre-set at the factory; can
be
set io zero, initially, if desired.
"If Coin
Chute is not used in game, number displayed (if other than
00)
on Player Score displays has no significance.
NOTE: If "Total Play" register is reset to zeroes then "Total Replays" register
should also be reset to zeroes
to
maintain
the
game percentage value.