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Bally Xenon - FEATURE OPERATION & SCORING; THE TUBE FEATURE; TOP HOLE FEATURE; DROP TARGET & TOP BUTTON FEATURE

Bally Xenon
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#1196
XENON
FEATURE
OPERATION
&
SCORING
A.
THE
TUBE
FEATURE
.,*=.
^ u 4
.
u M f n
.
t
Each
time a
ball is
shot
into the
TUBE,
itfalls
itethe
Exit
Chamber
Saucer.
Each
time a
ball
falls into
the
Exit
Chamber
Saucer,
it scores
the lit
Exit
value
bonus
score,
advances
the
Exit value
and
is kicked
back onto
the
playing
surface
(see B
below).
The
background
sound
and
accompanmg
lighting
effects
increase
in tempo
in
proportion to
the
scoring
on the
playfied; these
are
reset
to
the
starting
tempo
each
time
the ball
enters
the
Exit
Chamber
Saucer.
This feature
is
held
in memory
from
bail-to-ball
on
Switch
#22.
Fixed
data
switch
#22
allows the
TUBE
bonus
to be
retained
in
memory:
#22
ON -Tube
bonus
recalled.
#22
OFF-Tube
bonus
reset.
Fixed
data
switch
#24 sets
the top
limit of the
TUBE
bonus.
#24
ON
—90,000
Exit value
bonus
limit
#24
OFF-50,000
Exit value
bonus
limit
Fixed data
switch
#21
controls
the
TUBE
special
lite
once the
exit
value
bonus
limit
is
reached.
#21
ON
-Special
alternates
once
made
#21
OFF-Only
ONE
SPECIAL
is
possible,
bonus
resets
after
special is
made.
Fixed
data
switch #23
controls
the
advances
of the
TUBE bonus
every time
the
ball
falls into
the
Exit
Chamber
Saucer.
#23
ON
-2
advances
on the
Exit value
bonus
score.
#23
OFF-1
advance
on the
Exit
value
bonus
score.
B.TOP
HOLE
FEATURE
_ +
,
Each
time the
ball goes
into
the top
hole
the
outhole
XENON
bonus may
be
advanced by
one or
two
letters
and one X
symbol
is
awarded
in the
center
of the
playfield.
The
first time
(3)
X
symbols
are
completed,
the tube
entrance
lite is
lit to
capture
a
ball in
the
Exit
Chamber
Saucer.
The
2nd
time the
3X
symbol
sequence
is
completed,
the
captured
ball,
along
with
the
player's
ball,
is released.
The next
time
the
sequence
is
completed,
during
multi-ball
play,
the
outlane
special lites
are lit.
The
next time a
sequence
is
completed,
a
special
is
awarded
(note:
only
during
multi-ball play).
If one
ball
enters
the
outhole
before
the
sequence
is
completed
the Tube
is
thenrequalified.
Fixed
data
switches #15,
16 &
30
control
the top
saucer,
(see
next
page).
Fixed
data
switches
#15
& 16
control
the
outhole
XENON
bonus
advances
awarded
in
the top
saucer:
15
OFF
16
OFF-
5K
&
No.
Adv.
»
15
ON
16
OFF-1 OK
&1
Adv.
15
ON
16 ON
-10K
&2Adv.
Fixed data
switch
#30
controls
the Tube
captured
ball iites:
#30
ON
-qualifying
iites
in
memory.
#30
OFF-
Not in
memory.
C.
DROP
TARGET
& TOP
BUTTON
FEATURE
Each
time the
ball rolls
over a
lit top
button, 500
points are
scored
and
the
corresponding
numbered
drop
target
is knocked
down.
There
are
(2)
sets
of drop
targets
lites:
One
lite by
each top
numbered
button
and one
lite
behind each
drop
target.
When
any
target
is
knocked
down,
both
its
corresponding
lites
go
out.
When all
(4)
drop
targets
are
knocked
down, 10,000
pts.
are
scored
and
the
lit
feature
is
awarded.
These
features are
reset
ball-to-ball.

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