EasyManua.ls Logo

Casio CLASSPAD II - Page 18

Casio CLASSPAD II
44 pages
To Next Page IconTo Next Page
To Next Page IconTo Next Page
To Previous Page IconTo Previous Page
To Previous Page IconTo Previous Page
Loading...
Graph & Table
Menu
Press E to mark the point and keep the coordi-
nates on the display.
Press 3 to move to the second point.
4. Compute the time when the ball hits the
ground.
To compute an x-intercept, tap the
3 icon at the
top of the screen, then tap
Y.
Getting Started with the Classpad II
18

Related product manuals