The provided document is a manual for the "Ticket Zone" arcade game, a crane machine designed for ticket redemption. The manual covers assembly, setup, programming, troubleshooting, and component descriptions.
Function Description:
The Ticket Zone is a crane-style arcade game where players use a joystick and button to control a claw, aiming to pick up ticket rolls and drop them into a "Win Zone" to earn tickets. The game features an RFID (Radio-Frequency Identification) system, likely for tracking ticket rolls or player interactions. The objective is to provide an engaging experience that allows players to win tickets, which can then be redeemed for prizes. The game's payout and difficulty can be adjusted to suit the operator's preferences and location's customer volume.
Important Technical Specifications:
- Main Components: Marquee, RFID Box, Ticket Door, Joystick, Button.
- RFID Stage One Controller (Part Number: 7100BRD024): Located inside the lower cabinet on the top right drawer. I.D. Switch Setting: All Off (00000000). This is the primary controller for the RFID system.
- Radio Control Board (Part Number: 7100BRD029): Located on top of the RFID Box. I.D. Switch Setting: N/A. This board controls the RFID's actions.
- 4 Digit Timer Display (Part Number: 7100BRD060): Located on the front of the Lower RFID Assembly. I.D. Switch Setting: N/A. This display shows remaining game time and error codes.
- RFID Antenna Board (Part Number: TBA): Located inside the Top RFID box assembly. I.D. Switch Setting: N/A. This antenna connects to the radio board.
- RGB Light Controller Board (Part Number: TBA): Located inside the front door panel. I.D. Switch Settings: 0000 (all off if only using one crane). This board links multiple cranes' RGB lights together for synchronized lighting effects.
- Claw Voltage: The claw solenoid operates at 48 Volts.
- Claw Strength Adjustment: Ranges from 10% to 100% of 48 Volts for both "Claw Grab Strength" and "Claw Up Strength."
- Motor Speed Adjustment: "Up Speed (Homing)," "Left/Right Speed (In Play)," and "Front/Back Speed (In Play)" can be adjusted from 20% to 100% of max motor speed.
- Game Length: Adjustable from 1 to 99 seconds.
- Pulse x Credit: Adjustable from 1 to 80.
- Drop Delay: Adjustable from 200mS to 5000mS.
- Volume: Adjustable from 0 (muted) to 32 (max volume).
- Cost Per Play: Adjustable from $0.25 to $15.
- Estimated Prize Cost: Adjustable from $0.25 to $600.
Usage Features:
- Game Setup: The manual provides instructions for unpacking, mounting the header, and connecting the RFID box components. The claw is initially restrained by 5 zip ties, which must be cut before operation.
- Boot Up Sequence: Upon startup, the RGB Button and Joystick turn on, RGB Lights and displays activate, the RFID Box clears itself, the claw moves to its home position, and "Enter the Ticket Zone" audio plays with white cabinet LEDs turning on.
- Adjustable Payout and Difficulty: Operators can fine-tune "Claw Grab Strength" and "Claw Up Strength" to control the game's difficulty and payout percentage. The default setting is $0.50 per play with a 10% auto payout, meaning 1 in every 10 plays the claw strength remains constant for an easier win.
- Programming Options: A "Stage 1 hand controller" is used to access and modify game settings. The controller features a display screen and a dial.
- Menu Navigation: The dial is pressed to enter the Menu Mode. Turning the dial clockwise moves through options, while counterclockwise moves back. Pressing the dial selects the highlighted option.
- Game Counters: Tracks "Life Time $," "Plays," "Tickets," "Coin in 1" (coin mech), and "Coin in 2" (bill validator).
- System Test: Allows testing of LED display (0-99), Gantry movement (Back, Front, Right, Left, Up, Down), Claw solenoid (0-100% voltage), Joystick input (displays current state), and Sensor output (Object Detected/No Detection).
- Game Configuration: Includes settings for "Pulse x Credit," "Game Length," "Up Limit Disabled," "Low Limit Disabled," "Claw Strength," "Up Speed (Homing)," "Left/Right Speed (In Play)," "Front/Back Speed (In Play)," "Center at Start," "Chute Location" (Front Left, Front Right, Rear Left, Rear Right), and "Drop Delay."
- Sound Options: Allows adjustment of "Game Volume" and "Test play commands for all sounds."
- Error Codes: The game provides error codes (E1-E4) to assist with troubleshooting:
- E1: Communication to DLP Radio Board: Indicates an issue with communication to the DLP board.
- E2: Internal DLP Module Error: Suggests an internal problem with the DLP module.
- E3: Out of Tickets: Alerts that the ticket bins are empty.
- E4: Bucket Door Error: Indicates an issue with the bucket door.
Maintenance Features:
- Claw Restraint: The claw is secured with 5 zip ties during shipping, requiring careful cutting during initial setup.
- Wiring and Connections: The manual emphasizes proper connection of ground wires, harnesses, and specific connectors for the RFID box and other components. It also advises routing wires to prevent pinching.
- Voltage Regulator Removal: For the RFID box setup, the voltage regulator should be removed from the harness.
- Troubleshooting Guide: Each error code (E1-E4) has a dedicated troubleshooting section with specific checks:
- E1: Check ground wire, harnessing to Timer Board.
- E2: Verify correct board version, check for board damage.
- E3: Restock ticket bins, check dispenser plug, check notch line for shorts.
- E4: Check switch inside RFID box, trace wires for shorts, check motor for damage, check motor harness for damage.
- Reset Options: "Reset Counters" and "Reset Configuration" are available in the programming menu for maintenance and resetting game data.
- Component Identification: The manual provides part numbers, locations, and I.D. switch settings for key components like the RFID Stage One Controller, Radio Control Board, 4 Digit Timer Display, RFID Antenna Board, and RGB Light Controller Board, aiding in component replacement and repair.