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Commodore Plus 4 - Page 237

Commodore Plus 4
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Summary
of
Memory
Map
Considerations
235
$FF12
Bit
2
determines
RAM
(0)
or
ROM
(1).
$FF13
Bits
7-2
determine
location
of
character
set
(bits
15-10).
$FF14
Bits
7-3
determine
location
of
color/screen
memory
(bits
15-11).
$FF15
Background
0
luminance
and
color.
$FF16
Background
1
luminance
and
color.
$FF17
Background
2
luminance
and
color.
$FF18
Background
3
luminance
and
color.
$FF19
Border
luminance
and
color.
Character
color
and
luminance
are
determined
by
color
memory
(normally
$0800-$0BE7).
Characters
displayed
and
their
background
color
are
determined
by
screen
memory
(normally
$0C00-$0FE7).
Multicolor
Characters
SFF07
Set
bit
4
for
multicolor
mode.
Bit
7
determines
128
characters
(0)
or
256
characters
(1).
$FF12
Bit
2
determines
RAM
(0)
or
ROM
(1).
$FF13
Bits
7-2
determine
location
of
character
set
(bits
15-10).
$FF14
Bits
7-3
determine
location
of
color/screen
memory
(bits
15-11).
$FF15
Background
0
luminance
and
color.
$FF16
Background
1
luminance
and
color.
$FF17
Background
2
luminance
and
color.
$FF19
Border
luminance
and
color.
Character
color,
luminance,
and
high-resolution
or multicolor
status
are
deter
mined
by
color
memory
(normally
$0800-$0BE7).
Characters
displayed
are
determined
by
screen
memory
(normally
$0C00-$0FE7).
High-Resolution
Bit
Map
$FF06
$FF12
Set
bit
5
for
bit-map
mode.
Bit
2
determines
RAM
(0)
or
ROM
(1).
Bits
5-3
determine
loca
tion
of
bit
map
(bits
15-13).

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