EasyManua.ls Logo

Commodore 64 User Manual

Commodore 64
176 pages
To Next Page IconTo Next Page
To Next Page IconTo Next Page
Page #1 background imageLoading...
Page #1 background image
.
....
.
c=commodore
. CO~/\PUTER
-
....

Table of Contents

Other manuals for Commodore 64

Question and Answer IconNeed help?

Do you have a question about the Commodore 64 and is the answer not in the manual?

Commodore 64 Specifications

General IconGeneral
CPUMOS Technology 6510
RAM64 KB
ROM20 KB
GraphicsVIC-II
Sound Channels3
Colors16
Operating SystemCommodore BASIC 2.0
Release Year1982
Graphics Resolution320 x 200
SoundSID 6581
Display Resolution320 x 200
StorageCassette tape, Floppy Disk
PortsCartridge, Joystick
Power SupplyExternal power

Summary

1. SETUP

Unpacking and Connecting the Commodore 64

Step-by-step instructions for connecting the computer to a TV, sound system, or monitor.

Installation

Details on connecting the computer to a TV, including switchbox usage and cable connections.

Operation

How to turn on and use the Commodore 64, including initial screen display.

Color Adjustment

Guide to adjusting TV color and tint controls for optimal display settings.

2. GETTING STARTED

Keyboard

Familiarization with the Commodore 64 keyboard, including special function keys.

Loading and Saving Programs

Instructions for loading and saving programs from cassette tape or disk drives.

PRINT and Calculations

Using the PRINT statement for displaying text and performing basic calculations.

3. BEGINNING BASIC PROGRAMMING

The Next Step

Introducing programming concepts by creating a simple, repetitive BASIC program.

Editing Tips

Techniques for correcting errors and modifying lines within a BASIC program.

Variables

Understanding how variables store and represent information in BASIC programs.

IF . . . THEN

Adding logic to programs using conditional IF...THEN statements.

FOR . . . NEXT Loops

Creating loops for repetitive tasks using FOR...NEXT statements.

4. ADVANCED BASIC

Simple Animation

Creating basic animation by controlling character movement on the screen.

INPUT

Allowing user input into a running program to change its behavior.

Random Numbers and Other Functions

Using the RND function to generate random numbers and INT for integer conversion.

5. ADVANCED COLOR AND GRAPHIC COMMANDS

PEEKs and POKEs

Interacting with memory locations to control screen elements like color and position.

6. SPRITE GRAPHICS

Sprite Creation

Basic steps and concepts for creating and defining sprite graphics.

7. CREATING SOUND

Important Sound Settings

Detailed explanation of Volume, ADSR, Waveform, and Frequency controls.

8. ADVANCED DATA HANDLING

READ and DATA

Using READ and DATA statements to store and retrieve multiple data values.

Subscripted Variables

Using arrays (subscripted variables) to store lists of related data.

APPENDICES

C: COMMODORE 64 BASIC

Comprehensive guide to BASIC language rules, commands, statements, and functions.

Related product manuals