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Commodore SX-64 User Manual

Commodore SX-64
104 pages
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Table of Contents

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Commodore SX-64 Specifications

General IconGeneral
BrandCommodore
ModelSX-64
CategoryDesktop
LanguageEnglish

Summary

Chapter 1: Setting Up the Commodore SX-64

Unpacking and Initial Setup Guide

Step-by-step instructions for unpacking and setting up the Commodore SX-64 computer.

Troubleshooting Chart for Executive 64 Issues

A diagnostic chart to help users identify and resolve common problems with the Executive 64.

Chapter 2: Getting Started with Your Commodore SX-64

Loading and Saving Programs on Disk

Instructions on how to load and save programs from and to disk storage.

Formatting New Disks for Storage

Step-by-step guide for formatting a new disk to prepare it for data storage.

Loading Pre-packaged Software

Instructions for loading software that is provided in a pre-packaged format.

BASIC Commands for Disks and Printers

A reference chart listing BASIC commands relevant to disk operations and printer output.

Chapter 3: Beginning BASIC Programming

Chapter 4: Writing Simple BASIC Programs

Working with Variables in BASIC

Explanation of variable types, declaration, assignment, and usage in BASIC programming.

Implementing FOR/NEXT Loops

How to create and utilize FOR/NEXT loops for iterative execution in BASIC programs.

Chapter 5: Advanced BASIC Programming Techniques

Creating Simple Animation Effects

Techniques for programming simple visual animations using BASIC commands.

Data Input with the GET Statement

Using the GET statement for direct keyboard input without requiring the RETURN key.

Random Numbers and Other Functions

Exploring the generation of random numbers and the use of other built-in BASIC functions.

Chapter 6: Mastering Color Graphics

Using Color and Graphics on Your Computer

Basic principles and methods for utilizing color and graphics features of the computer.

Interacting with Memory using PEEK/POKE

Using PEEK and POKE commands to access and modify memory for graphics.

Screen Memory Map Explained

Understanding the memory layout for screen characters and color data.

Chapter 7: Introduction to Sprites

Creating and Defining Sprites

Step-by-step guide on how to create and define graphical sprites for use in programs.

Chapter 8: Making Music for Non-Programmers

Playing Songs on Your Commodore 64

Instructions and examples for playing musical songs using the computer's sound capabilities.

Chapter 9: Advanced Data Handling Techniques

Using READ and DATA Statements

How to use READ and DATA statements to manage data within BASIC programs.

Understanding Subscripted Variables

Explanation of how to declare and use subscripted variables (arrays) in BASIC.

Dimensioning Arrays for Data Storage

How to declare and define the size of arrays for efficient data management.

Appendix B: DOS Error Message Descriptions

Appendix G: Screen and Color Memory Maps

Appendix L: Common Error Messages

Appendix O: Sprite Register Map

Appendix P: VIC-II Chip Register Map

Appendix Q: Sound Control Settings

Appendix R: SID Chip Information

Appendix S: Disk and Printer Commands

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