DGT2010 Manual (English)
Introduction
Congratulations on your purchase of the DGT2010 game timer. The DGT2010 is the official FIDE
chess clock, approved and recommended by the International Chess Federation FIDE. It is in full
accordance with the FIDE rules and regulations for chess clocks and with the Laws of Chess. It can be
used for all 2-player games such as chess, go, draughts, shogi, Scrabble™ and many, many more.
The DGT2010 covers all popular timing systems and has 22 pre-programmed timing options as well as
manual settings for all timing options. Each timing method has its own charm and every system influ-
ences the way in which a sport or game is experienced. We recommend experimenting with the
different timing methods. It will add an extra dimension to your favorite sports and games.
Glossary
Blitz. A very quick game where each player’s thinking time is 10 minutes or less.
Rapid. A quick game where each player’s thinking time is more than 10 minutes, but less than 60.
Classical. Much time is given to each player; a classical game can take as long as 6 hours or more.
Period / time control. A game can be divided into several periods whereby each period lasts a certain
amount of time and within each period a certain number of moves must be completed (time control). At
the end of a period it must be checked whether the player made the required number of moves. If
there is only one period all moves of a game must be completed within that time. In the last period all
remaining moves of the game must be played.
Time. Time settings are basic countdown settings. When it is a player's turn, his clock simply contin-
ues to count down. Options 01-09 have one or more periods with the Time setting.
Bonus. In Bonus settings players receive an additional amount of time for each move (typically 2-3
seconds bonus time per move in blitz, 10 seconds bonus time in rapid, and 30 seconds in classical
chess). The bonus time is added before each move from the start of the game. Playing with bonus
time per move is also called playing with increments or playing with Fischer Bonus after the 11
th
World
Chess Champion Bobby Fischer who championed the system. Playing with increments has become
the standard in chess. Options 10-14 have a Bonus setting in the last period only (and Time settings in
preceding periods). Options 15-21 have Bonus settings in all periods. Note that according to FIDE
rules the clock can no longer be operated in Bonus settings when one of the players runs out of time in
the last period. The clock then freezes and a blinking flag will be shown.
Delay. In Delay settings the players are given a certain amount of free time at the start of each turn
before their main thinking time starts counting down. In the official FIDE chess clock this Delay time is
added to the main thinking time in the display so that the total time available to each player is always
visible. At the start of a player’s turn, the clock starts countdown and if the player moves within the
delay time, the time in the display will return to what it was before the start of the turn. This is called
Bronstein Delay after Grandmaster David Bronstein who first proposed the method. Options 22-25
have Bronstein Delay settings.
Byo-Yomi. Byo-Yomi options are mainly used in the games of Go (Baduk) and Shogi. The first period
is almost always a Time countdown period in which there is no required minimum number of moves.
Players transit to the byo-yomi period when the time of their first period runs out and it is thus possible
that one player has reached the byo-yomi periods when the other player is still in the first period. There
are a number of byo-yomi periods with a set amount of time for each move. For example: after the first
period players receive 5 byo-yomi periods of 1 minute each. If a player moves within 1 minute the
clock will jump back to show 5 minutes. If a player takes longer than 1 minute but moves within 2
minutes, the clock will jump to 4 minutes remaining, and so on.
Canadian byo-yomi. In Canadian byo-yomi a certain amount of time is given in the second period to
complete an agreed number of moves. When the agreed number of moves is completed, the player’s
clock can be reloaded with the byo-yomi time by pressing the button for one second. In option
30 it is possible to manually set a number of moves after which the clock will automatically reload the
byo-yomi time.
Hourglass. In Hourglass options players start with the same amount of time on the clock (typically one
minute each) but everytime one player's clock is counting down, the other player's clock is counting
up. This is a fun timing method that requires players to move quickly.
Gong: In Gong options players receive the same amount of time for each move. They have to make
their move when a signal indicates the end of their turn. This is a fun option for use at home or school.
Scrabble™. In Scrabble™ options, when zero is reached, the clock will start counting up.
Explanation of buttons and display
Display layout
Sound
When sound is activated the “sound on” icon is shown in the display and beeps will be heard at 10
seconds and on the last 5 seconds of a period. To switch off the sound press the button when
the clock is pauzed. Options 26-36 have sound on by default; the other options have sound off by
default.
Selection of timing options
Turn on the clock with the ON/OFF button at the bottom of the timer. The display will show the last
used option number. Use the and buttons to change the option number and press the
button to select the required option. The display will show the default starting time for the select-
ed option. To speed up setting the clock, keep the , or buttons pressed down. Before
starting the game ensure the lever is in the correct position i.e. upward on the side of the first player to
move. The player colour is indicated by the symbol in the display. Start the game by pressing
the button. During play or when the clock is paused, the number of times the clock has been
pressed can be displayed by pressing the button. Functioning of the clock will not be interrupted
when checking this move counter. During play only press the lever at the end of each turn to ensure
the correct number of moves is counted. The timer can be paused during play and restarted by shortly
pressing the button. Pressing the button for two seconds will start the time correction
procedure. During a game, the selected option number can be checked by pressing the button.
Functioning of the clock will not be interrupted when checking the option.
List of timing options fb=followed by; s/m=seconds per move